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[LOD] SpeedTree prefab with 'Fade Transition Width' > 0 logs errors when...
Steps to reproduce: 1. Open the attached project 2. Open and play 'Test' scene 3. Notice the errors spammed in the console each tim... Read more
[ScriptableObject] NullReferenceException when selecting multiple assets
Steps to reproduce: 1. Open attached project 2. Select "MissingScript" asset and notice that it has a script missing 3. Select both... Read more
[Android] Template variable **DIR_UNITYPROJECT** is not properly substit...
Repro steps: 1. Open QA attached project 'repro_1346794' and switch platform to Android 2. Open Assets -> Plugins -> Android -> main... Read more
[Package] Exporting a VFX does not include the shader in the export pack...
Exporting a VFX with a ShaderGraph in a Particle/Strip Output does not include the shader in the export package. Repro steps: 1. Cr... Read more
[MeshRenderMode] Particles are scaled too much
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Select "Particle System" in hierarchy to simulate it 4. Notice... Read more
Error message: "success && actual == (UInt64)size error" when trying to ...
Note: This issue is only reproducible when trying to download a large asset and there is not enough free disk space available. Ste... Read more
An error "Invalid AABB" shows up when a gameobject with Rigidbody has a ...
Reproduction steps: 1. Open the attached file; 2. Open the scene "kalin_dev"; 3. Enter the Play mode; 4. Observe the Console window;... Read more
Cloth constraint dots not visible from all angles
Reproduction steps: 1. Open the "New Unity Project.zip" project 2. Select "Plane" Game Object 3. In the Inspector "Cloth" component ... Read more
[Command] function crashes editor when using class as method argument wh...
To reproduce: 1. Open project Expected: project will be opened Actual: editor crashes Note: to open project 'UnityCrasher' script'... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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