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[HDRP] Standalone Profiler throws "HDRP Material Upgrade" pop-up and cra...
Steps to reproduce:1. Create a new HDRP project2. Open Window -> Analysis -> Profiler(standalone process)3. Notice that "HDRP ... Read more
ListView commands “itemsAdded” and “itemsSourceChanged” are not called w...
How to reproduce:1. Open the user’s attached “ListViewTest.zip” project2. Open the “ListViewTestScene” Scene (Assets > UI Docs &g... Read more
Changing editor theme causes InvalidOperationException
Steps to reproduce: Open any project. Open Preferences window > General > Editor Theme. Set the editor theme to a different on... Read more
Preview image (screenshot) is not available after capturing snapshot in ...
Steps to reproduce:1. Create new Unity project2. Install Memory Profiler package3. Open Memory Profiler window4. Enter Play mode5. P... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more
[UDP] Push UDP Settings does not throw error on failure nor provide indi...
After installing the Universal Distribution Portal (UDP) package, "UDP Settings" will be exposed to the user, where the user can the... Read more
[Android] UI overlaps throughout the screen on devices with Snapdragon S...
Repro steps:1. Open attached project2. Build and Run on Android3. Observe the display of the device Actual: UI is overlapping throug... Read more
ScriptableObjects doesn't serialize the parameter when it's named "m_Curve"
How to reproduce: Open the attached project "2.2.6.AnimationCurvesSerialize.zip" Select Assets/TestData.asset Edit the "Curve" in th... Read more
Baked GI of unloaded scenes is still loaded to RAM
Steps to reproduce:1. Download 919439 repro.zip2. Build Lightmaps for all 5 scenes in the project3. Build to iOS or Standalone (OSX/... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window
- Nested LocalizedStrings can not query local variables