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LODs array is not updated instantly when inserting new LODs
Reproduction steps:1. Create a new Unity project2. Create a new empty GameObject and add a 'LOD Group' Component3. Insert some new L... Read more
"NullReferenceException: Object reference not set to an instance of an o...
How to reproduce:1. Open the attached project “VR Chat World.zip“2. Open Scene “main“ (Assets/Scenes)3. Select the “Cube (1)“ GameOb... Read more
Project Auditor - 'Physics2D: Layer Collision Matrix has all boxes ticke...
In the Project - Project Settings we list an issue for 'Physics2D: Layer Collision Matrix has all boxes ticked' when clicked this ca... Read more
Inconsistent spacing in Inspector Shader selector names list
Steps to reproduce:1. Create new Unity project2. In Project window create a new Material (Right-click > Create > Material)3. S... Read more
Setting material.shader to null crashes at Shader::GetActiveSubShaderIndex
Steps to reproduce: 1. Open attached project2. Open scene "TestCase"3. Run scene4. Press "E"5. Unity crashes Reproduced with: 5.3.2p... Read more
[Mobile Notifications][Android] "Too many alarms (500) registered from u...
Repro steps:1. Open user attached project2. Build and Run on Android3. Press the button on the screen which schedules and sends a 10... Read more
Mouse coordinates are not relative to the game window when getting them ...
How to reproduce:1. Open the attached project2. Build the project3. Open the built project in a Windowed mode4. Use the Scroll-Wheel... Read more
"Exception: Attempting to use an invalid operation handle" thrown when c...
How to reproduce: Open the attached project "1477454_addressable_CleanBundleCacheOperation.zip" Enter Play Mode Expected results: No... Read more
UI Toolkit List view twitches while scrolling down at the end of the lis...
Steps to reproduce: 1. Open the attached “ListViewBindingBug.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Scroll down t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation