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serializedProperty.objectReferenceInstanceIDValue returns 0 for missing ...
How to reproduce:1. Open the attached 654560.zip project2. Go to the Assets folder-> right click in the assets window-> Create... Read more
Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...
How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more
[Terrain Tools] "Material" error is thrown after splitting the terrain
Steps to reproduce: Select a terrain Open Terrain Tool (Window -> Terrain -> Terrain Toolbox) Go to the Terrain utilities tab ... Read more
ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...
How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more
[OSX] NullReferenceException when canceling File browser after selecting...
How to reproduce:1. Create a new project2. Go to Unity>Preferences>External Tools3. Browse for SDK, JDK or NDK4. Pick uncorrec... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more
The Unity icon doesn't apear in the taskbar during the splash screen
Steps to reproduce : - import a large project (e.g. A2)- notice that the splash screen is shown but there is no icon in the taskbar ... Read more
[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
Clicking on the assigned by default "Lightmap Parameters" pings "Assets"...
How to reproduce:1. Create a new HDRP Project2. In the Project window, right-click -> Create -> Rendering -> Lighting Setti... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation