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Fullscreen Mode: Windowed Standalone build goes back to regular Fullscre...
How to reproduce:1. Create a new project2. Open player settings -> Resolution and presentation3. Select Fullscreen Mode -> Win... Read more
ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...
How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more
All other Package Manager filter options are hidden when "Update Availab...
How to reproduce:1. Create a new Unity project2. Go to Window -> Package Management -> Package Manager (Window -> Package M... Read more
"InvalidOperationException: Trying to use a texture (_MainLightShadowmap...
Reproduction steps:1. Open the attached “IN-97125.zip” project2. Open the “Main” Scene (Assets > _Project > Scenes)3. Make sur... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more
VFX Shaders generate warnings when building a project
How to reproduce:1. Open the attached project “ShaderWarning”2. Build the project3. Observe the Console Expected result: There are n... Read more
Character Joints unexpectedly rotate when a ragdoll is created using the...
Reproduction steps:1. Open the attached “ragdollest.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Observe the “Playe... Read more
[Quest] Depth Buffer is Inverted when using Shared Depth Buffer or Depth...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scenes/SampleScene.unity” Scene3. Connect Quest 2 wi... Read more
[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
Ray tracing shader warning are never displayed in the inspector
Classic warning like "implicit truncation of vector type" are never reported even when there are also additional shader errors. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation