Search Issue Tracker
Ray tracing shaders don't fetch vertex color. The resulting color is black.
Feature needs to be backported to 2020.1 Affect all versions, was just not implemented. Repro steps :- Open test project- Open test ... Read more
Selecting shader for a material resets custom Render Queue to default sh...
When shaders are switched for materials, their custom Render Queue is reset to default shader value. Steps to reproduce:1) Open the ... Read more
ScriptedImporter's GatherDependenciesFromSourceFile() is not executed wh...
How to reproduce:1. Open the project "case_1203843_GatherDependenciesFromSourceFileNotCalled"2. Right-click on the asset "foo" in th... Read more
[iOS] Significant GPU frametime increase when drawing primitives (cubes/...
Steps to reproduce: 1. Open attached project2. Build 'cubes' scene for iOS3. Go to 'Product/Scheme/Edit Scheme', change GPU frame ca... Read more
Deleting object or prefab causes Editor to crash, if that object or pref...
To reproduce from scratch:1. Make new game object, or it's prefab.2. Lock it in the Inspector.3. Delete that object. Expected result... Read more
[ImageEffects] FXAA/SMAA causes build fail with "marked with HideFlags.D...
FXAA and SMAA cause build fails with "marked with HideFlags.DontSave but is included in the build". Repro: 1) Open project and build... Read more
[VCS] Support for Perforce two-factor auth (MFA, using "login2" command)
Newer perforce instances sometimes enforce 2-factor authentications. Result: Unity's perforce integration will try to force a login ... Read more
Custom mesh made w/ script w/ big vertice coordinates on one axis, shows...
Steps to reproduce:1. Download an open attached project "DTM.zip"2. Open scene DTM and play it3. Move scene view around Actual resul... Read more
[Android][macOS][Logcat] Terminal is not opened with "Open Terminal" fro...
Editor throws "Win32Exception: Cannot find the specified file" and Terminal doesn't open when the "Open Terminal" option is selected... Read more
[Mobile] WebCamTexture.requestedFPS does not set FPS correctly
To Reproduce: 1. Build and run the attached project.2. Observe that the WebCamTexture FPS is 30, even though "new WebCamTexture(WebC... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled