Search Issue Tracker

0
votes
By Design

Sprite Packer generates artifacts at Sprite Atlas when packing a 1x1 tex...

-

Jun 01, 2023

-

Version/s: 2021.3.26f1, 2022.3.1f1, 2023.1.0b16, 2023.2.0a18

How to reproduce:1. Open the user-attached project “1576081-URP Sprite Import 2021”2. Select the “New Sprite Atlas” Asset3. In the I... Read more

0
votes
By Design

UI Toolkit child elements get squashed when margin with percentage value...

-

Jul 29, 2025

-

Version/s: 6000.0.54f1, 6000.1.14f1, 6000.2.0b12, 6000.3.0a3

How to reproduce:1. Open the “UIBugs.zip“ project2. Open the “RecipeTest.uxml“ file in UI Builder3. Select and compare the “Item“ el... Read more

0
votes
Fixed

[GPU PLM] Neverending bake when progressive updates are on (available vs...

Progressive Lightmapper

-

Nov 19, 2019

-

Version/s: 2020.1.0a9, 2020.1.0a14

Kuba:Introduced by the change from total physical memory to available memory used in GPU lightmapper's scheduling logic: https://ono... Read more

1
votes
Not Reproducible

[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...

Windows

-

Dec 21, 2019

-

Version/s: 2017.4, 2019.3.0f1, 2020.1

Steps to reproduce:1. Open the attached project from the provided Google Drive link2. Open the Amplify Shader Editor Canvas (Window ... Read more

0
votes
Fixed

Crash in ApiGLES::CheckFramebuffer on ATI Radeon HD 4770 when forcing gl...

Graphics - General

-

Jun 22, 2015

-

Version/s: 5.2.0a3

Machine is available via http://confluence.hq.unity3d.com/display/DEV/QA+Physical+Lab To reproduce:1. Connect to specified machine2.... Read more

0
votes
Fixed

[IL2CPP] Assembly.GetType returns a nested Class when the nested Class i...

IL2CPP

-

Apr 22, 2022

-

Version/s: 2020.3, 2021.3, 2021.3.0f1, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "Case_1422119.zip" and load Scene "Assembly.GetType"2. Ensure IL2CPP is selected as ... Read more

0
votes
Postponed

EditorGUI.PropertyField type dropdowns stay in place when scrolling the ...

IMGUI

-

May 24, 2021

-

Version/s: 2021.1.0a2, 2021.2, 2021.2.0a18

How to reproduce:1. Open a new project2. Select the "Directional Light" GameObject in the Hierarchy window3. Make sure the Inspector... Read more

0
votes
Fixed

[iOS] Wireless MFI controller input is not detected until the Applicatio...

Mobile

-

Jan 13, 2020

-

Version/s: 2017.4, 2018.4, 2019.1.14f1, 2020.1, 2020.2

Steps to reproduce:1. Open project in "project.zip"2. Build for iOS3. Connect a supported MFI controller to an iOS device (tested wi... Read more

0
votes
By Design

worldPos not set in standard shader if SHADER_API_D3D11 is defined

Shaders

-

Dec 09, 2016

-

Version/s: 5.5.0f3

Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more

0
votes
Won't Fix

[Lighting] Point Light cookie non-cube texture unassigns the texture wit...

Shadows/Lights

-

Jan 13, 2020

-

Version/s: 2018.4.14f1, 2020.1.0a18

Steps to reproduce:1. Open attached project2. Select a Point Light in "SampleScene"3. Try to assign non-cube texture to a cookie- Th... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.