Search Issue Tracker

0
votes
Third Party Issue

Shader throws compilation errors when SV_GroupIndex is used in ComputeSh...

-

Feb 06, 2024

-

Version/s: 2021.3.35f1, 2022.3.19f1, 2023.2.9f1, 2023.3.0b6

How to reproduce:1. Open the attached project “GroupIndexBug”2. Observe the Console Expected result: There are no errors and the Sha... Read more

0
votes
Fixed

Objects change colors after playback (ambient probe gets messed up?)

Shaders

-

Feb 19, 2015

-

Version/s: 5.0.0f3

Run attached scene.Stop.---> Cubes in the scene change colors.Regression from 5.0f2 After stop playing the scene the changed colo... Read more

0
votes
Fixed

Attempting to paint a detail mesh with LOD group that is not supported b...

Terrain

-

Jan 03, 2020

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.3, 2020.1, 2020.1.0a18

How to reproduce:1. Open the attached project named "Case_1209026"2. Open the Sample Scene3. Select the Terrain in the Scene and ope... Read more

0
votes
Not Reproducible

Player Splash screen has visual glitches while fading out when using Vul...

Vulkan

-

Apr 06, 2023

-

Version/s: 2020.3.47f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b11, 2023.2.0a9

How to reproduce:1. Open the user-attached "TestProd" project2. Open the "Test" scene3. Build And Run4. Observe the Unity splash scr... Read more

0
votes
Fixed

[Linux][OpenGL core] crash on startup after screen dialog in 32bit machine

Linux

-

Mar 07, 2016

-

Version/s: 5.3.3p3

-e: see title, just crashes after confirming screen dialog. doesn't crash with -force-opengl. -repro:--build a empty x86 linux proje... Read more

0
votes
Fixed

[Input System] OnPointerEnter called twice on Android

Package: Input System

-

Oct 08, 2019

-

Version/s: 1.0-preview

OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more

0
votes
Duplicate

4K lightmaps broken unless you clear the GI Cache before every bake

Progressive Lightmapper

-

Sep 25, 2019

-

Version/s: 2019.2, 2019.3, 2020.1

4K GBufferHeavyData positions written to GI Cache doesn't match what is read back later on.This issue makes it impossible to work wi... Read more

0
votes
Fixed

Serializable type loses its "NaN" value when copying and pasting it in t...

Serialization

-

Aug 18, 2022

-

Version/s: 2020.3.38f1, 2021.3.8f1, 2022.1.13f1, 2022.2.0b5, 2023.1.0a8, 2023.2.0a1

How to reproduce:1. Open the attached project "Paste NaN in Serializable Type Bug.zip"2. Select "GameObject" in the Hierarchy window... Read more

0
votes
Fixed

Canvas scaling does not update when scaling Camera in orthographic mode

UI

-

Oct 13, 2016

-

Version/s: 5.5.0b7

To reproduce:1. Open the scene2. Change "Size" field in orthographic camera3. Notice how canvas size does not change in Scene view (... Read more

0
votes
Fixed

[GPU PLM] VRAM not released following a GPU PLM bake

Progressive Lightmapper

-

Dec 12, 2019

-

Version/s: 2018.1, 2018.2, 2018.3, 2018.4, 2019.1, 2019.2, 2019.3, 2019.3.0b12, 2020.1

Repro: 1.Download the attached repro project. Open using the Editor version above.2. Ensure that we have enough texel density in Lig... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.