Search Issue Tracker
Not Reproducible
Votes
0
Found in
2020.3.47f1
2021.3.22f1
2022.2.13f1
2023.1.0b11
2023.2.0a9
Issue ID
UUM-32736
Regression
No
Player Splash screen has visual glitches while fading out when using Vulkan Graphics API and AMD Dedicated GPU
How to reproduce:
1. Open the user-attached "TestProd" project
2. Open the "Test" scene
3. Build And Run
4. Observe the Unity splash screen
Expected result: the Unity splash screen fades out without any visual glitches and the Scene begins
Actual result: when the Unity splash screen begins fading out visual glitches appear until it fully fades out
Reproduced with: 2020.3.47f1, 2021.3.22f1, 2022.2.13f1, 2023.1.0b11, 2023.2.0a9
Reproduced on: Windows 11
Not reproduced on: Linux-Ubuntu-20.04
Dedicated GPU reproduced on:
AMD Radeon RX 6800 XT
Dedicated GPU not reproduced on:
NVIDIA GeForce RTX 3050 Ti Laptop GPU
AMD® Radeon (tm) pro wx 5100 graphics
Notes:
1. Reproducible only in Player
2. Reproducible only with Vulkan
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX] Missing Expand Toggle with Output Slot
- [OpenGLES][XR] Zooming in on the camera's URP opaque texture causes "double vision" on Quest in OpenGLES3
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
Resolution Note:
No longer happening on 6000.x , No idea when it got fixed.