Search Issue Tracker
Fixed
Fixed in 6000.0.37f1, 6000.1.0b6, 6000.2.0a2
Votes
0
Found in
6000.0.32f1
6000.1.0a8
6000.2.0a1
Issue ID
UUM-91356
Regression
No
BRG picking skips BatchDrawCommandProcedural when selecting the GameObject in the scene
How to reproduce:
1. Open the “ReproProject“ project
2. Open the “OutdoorsScene“
3. Open the Scene view
4. In the Scene view, click on the human 3D model GameObject to select it
5. Observe which GameObject is selected
Expected result: The clicked GameObject is selected
Actual result: Other GameObjects in the scene are selected
Reproducible in: 6000.0.32f1, 6000.1.0a8
Could not test with: 2021.3.47f1, 2022.3.55f1 (Feature is missing)
Reproduced on: Windows 10, Windows 11
Not reproduced on: No other environments tested
Notes: The issue is related to the UUM-87385 and occurred in it’s fixed version (6000.0.29f1)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on RaiseException when opening a specific project
- DownloadHandlerScript.CompleteContent is called twice when building for WebGL
- Scene view has Y coordinates of the Screen Position node flipped when some of the URP features are disabled
- Volumetric fog shader variants are missing from build when "Strict Shader Variant Matching" is disabled
- Unnecessary modifications clutter the Scene when using a RectTransform driven by a LayoutGroup in a Prefab
Add comment