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-profiler-maxusedmemory cmdline option doesn't work
-profiler-maxusedmemory has no effect in standalone player builds. This prevents users to configure optimal value to maintain the lo... Read more
[XR][Vulkan] Vulkan Command Buffer memory leak every frame after scene c...
Steps to reproduce:1. Open the attached project from the Google Drive link2. Build and run a development project targeting Android f... Read more
Serialized items in a list overlap each other when adding new items in I...
Reproduction steps:1. Open the attached 'Test Ground' project2. Observe the 'Assets/New Overlap List.asset' in the Inspector3. Add a... Read more
[Playables] "Animation Start" function is not trigger when SetTime() wit...
How to reproduce:1. Open attached project "Unreliable Animation Events at Start with Playables.zip" and scene "SampleScene"2. Enter ... Read more
Motion Vectors are incorrect when using Graphics.DrawMesh
How to reproduce:1. Open the attached “Vector.zip” project2. Open “OutdoorsScene”3. Enter Play Mode or Build And Run Expected result... Read more
[DarkSkin]'|' character in Custom Window Title causes ArgumentException ...
To reproduce:1) Create new project2) Create Editor folder and add an Editor Window (Use the example in: http://docs.unity3d.com/Scri... Read more
Editor crashes when changing Anti-aliassing quickly
Reproduction steps: 1. Open the attached project with Unity 5.42. Run the only scene in the project3. The scene contains one script,... Read more
Memory usage increases while switching application to background and bac...
To reproduce:1. Open attached project2. Build and run to Android device with the development build3. From project folder copy OBB fi... Read more
Menu bar Build and Run fails when building for Android
Reproduction steps:1. Create a new Project2. Open Build Settings3. Change Platform to Android4. Build and Run the Project5. Observe ... Read more
[2D] Unapplied Module Changes window appears when no changes are made to...
Unapplied Module Changes window appears when no changes are made to Edit Outline/Edit Physics Shape Steps to repro:1. import a Sprit... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window