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[URP] Clear(color) and Draw Mesh methods called for each Sorting Layer
Reproduction steps:1. Open project in "MyRepro.zip"2. Open Scene "0a18.unity"3. Notice that UniversalRP-HighQuality is using 2D Rend... Read more
[Shader Stripping]Test shaders are selectable on user side.
[https://unity.slack.com/archives/CAR8G94EL/p1725607116329529] Seems that the shader stripping shaders that we use for test are avai... Read more
Vertical split of both "Preferences" and "Project Settings" windows is n...
Reproduction steps:1. Create a new project2. Open the "Preferences/Project Settings" window ("Edit -> Preferences.../Project Sett... Read more
The Sprite Library Editor window has an incorrect order of Sprites when ...
How to reproduce:1. Open the “IN-70366“ project2. Open the “World“ Scene3. Click on the “Whole Body“ GameObject in Character Control... Read more
[Netcode] During Shutdown() NetworkManager is using OnClientDisconnectCa...
Reproduction steps:1. Open attached project and scene "StartMenu"2. In Build Settings window, Build and Run for Standalone3. In Stan... Read more
Some normal maps has ripple effect and appears to be lower in quality wh...
How to reproduce:1. Open the attached project ("case_1169679-Material regression.zip")2. Open the repro scene ("repro_2019")3. Notic... Read more
OnValidate fails to Undo the changes when one variable depends on another
How to reproduce:1. Open attached project "UndoValidateTest.zip" and scene "TestScene"2. In Hierarchy window, select "GameObject" ob... Read more
[VFX Graph] "Output Particle Forward Decal" node name overlap with "Loca...
"Output Particle Forward Decal" node name overlap with "Local" Template text, refer attached screenshot. Steps to repro:1. Create a ... Read more
Crash on "SerializableManagedRefTransfer::TransferScriptingObjectWithSer...
Steps to reproduce: Create a VR/MR template project Open the (menu: Project Settings > XR Plug-in Management/Project Validation) ... Read more
All about bugs
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