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[HDRP] UI Mask is ignored when UI element containing the Mask is placed ...
How to reproduce: 1. Open the attached project("Test_2018.3.6f1") 2. Go to Project > Assets > Scenes > Sample Scene 3. Observe Game ... Read more
Dependency list overlaps with the Samples list
After you install the Project Tiny package, and tick the Show Dependencies option in Package Manager, you will notice that the Depe... Read more
[VFX] Undo not working correctly with Mesh Output's shader
Steps to repro: 1) Create a new VFX graph, open it 2) Add Output Mesh Block 3) Assign some new SG to its Shader property, p... Read more
OnPreviewGUI method's background image is rendered grey instead of white...
How to reproduce: 1. Open the attached 'TestPreviewRenderer2.zip' project 2. Navigate Example -> GameObject Editor 3. Observe that b... Read more
[AABB][Particles] Errors when adding BoxCollider to legacy particles
How to reproduce: 1. Import the ParticleError package and open the included scene (it has GO with ElipsoidParticleEmitter and Partic... Read more
Flythrough mode conflicts with terrain hotkeys
To reproduce: 1. Create new project 2. Add Terrain 3. Click right mouse button + shift + w to use flythrough mode 4. While using f... Read more
Taking snapshot of a SceneTemplate in a readonly package throws an excep...
1- Create a new project using the HDRP template 2- In project browser go to Packages/High Definition RP/Editor/SceneTemplates/Indoor... Read more
Settings Manager package Sample throws errors when it is imported
Reproduction steps: 1. Open user's attached project "Settings_Manager_package_Sample" 2. Open the Package Manager and select the Set... Read more
[NET 4.6] At runtime Dataset is not loaded and cannot be activated
Reproduction steps: 1. Connect a webcam 2. Download project "ImageRecoPoc.zip" and open in Unity 3. Enable "Play" mode 4. Observe co... Read more
RigidbodyConstraints are ignored when rotating object with some ForceMode's
RigidbodyConstraints related to rotation doesn't work correctly when trying to rotate object with some ForceMode's. A little bit of ... Read more
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