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Output conversion and undoing actions result in missing shadergraph fiel...
How to reproduce: Note - this reproduction is consistent but will require patience as it does not seem to have common pattern. In te... Read more
Higher priority GameObjects are not being rendered through a Transparent...
How to reproduce:1. Open the attached “IN-93661.zip” project2. Open the “Scene” (Assets → Scenes)3. Enter Play Mode4. Observe the “B... Read more
Texture preview can be clicked through
How to reproduce:1. Open the attached "texture-bug.zip" Project2. Click on texture.png file in project view3. Drag the texture previ... Read more
[IL2CPP] Master and Release player crashes when using Unity Physics pack...
Steps to reproduce:1. Download and open the 1159445_repro project2. Build a standalone player with IL2CPP back and Master configurat... Read more
Warnings appearing in the Console window when creating a new URP 3D Samp...
How to reproduce:1. Create a new 3D URP Sample Project2. Open the Console window3. Observe the warnings in the Console window Expect... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more
Graphics.Blit does not work when destDephSlice is 1
To reproduce:1. Open the user’s project2. Switch to WebGL build3. Build And Run Expected result: Both squares are colorfulActual res... Read more
[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with p...
Steps to reproduce: 1. Open attached project2. Build 'Main' scene for iOS3. Build the generated Xcode project to a device4. Applicat... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce:1. Open attached project2. Build and run for android-Could not extract GUID Error appears ( if error didn't appea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow