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[Editor][ClearBakedData] Clearing baked data at certain lighting calcula...
Steps to reproduce: 1. Open Unity;2. Open attached project and 'Untitled.unity' scene;3. Open Lighting tab in the Inspector;4. Press... Read more
Unity hangs on the "Asset Pipeline Refresh" when entering the Play Mode ...
How to reproduce:1. Open the project “IN_29490”2. Enter the Play Mode Expected result: Unity doesn’t hangActual result: Unity hangs ... Read more
Clicking ListView elements does not call OnitemsChosen function when Eve...
How to reproduce:1. Open the user-attached “My project”2. Open the “SampleScene”3. Enter the Play Mode4. Double-click on any of the ... Read more
AssetDatabase.IsValidFolder() returns false when checking certain projec...
How to reproduce:1. Open the attached "ValidFolderBug" project2. In the menu bar, select “Tools → ValidPath”3. Press the “Folder” bu... Read more
IndexOutOfRangeException error is thrown when importing PSB files with 3...
How to reproduce:1. Create a new Unity project and import the 2D PSD Importer package2. Download the user-supplied "error.psb" file3... Read more
[URP] Motion Vectors for an object are included in the URP Motion Vector...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/Scenes/SampleScene“ scene3. Enter Play Mode4. Move the mous... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more
[iOS][IL2CPP] App crashes when using custom DownloadHandlerScript with p...
Steps to reproduce: 1. Open attached project2. Build 'Main' scene for iOS3. Build the generated Xcode project to a device4. Applicat... Read more
Invalid GUID in project settings after every build on Android
Steps to reproduce:1. Open attached project2. Build and run for android-Could not extract GUID Error appears ( if error didn't appea... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Physics 2D Manager documentation page is missing
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned