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0
votes
Duplicate

Model skin weights are not evaluated when editing them in Paused Game view

Mesh

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Jun 14, 2022

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Version/s: 2019.3.12f1, 2020.1.0b7, 2020.2.0a9, 2023.2.0a1

To reproduce:1. Open up 'SkinWeightsBugRepro.zip' attached project2. Enter Game view and then Pause it3. In Hierarchy search for 'jn... Read more

9
votes
Active

BufferMetal::AllocNewVersionedBuffer takes longer than expected

Metal

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Jul 25, 2023

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Version/s: 2021.3.28f1, 2022.3.5f1, 2023.3.0a1, 6000.0.0b11, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1, 6000.4.0a1, 6000.5.0a1

SkinnedMeshRenderer creates Metal buffers every frame, taking a considerable amount of frame time. Issue reported by user in forum: ... Read more

0
votes
Fixed

Collision does not turn back on when disabling the CompositeCollider2D i...

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Dec 28, 2023

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Version/s: 2022.3.17f1, 2023.2.4f1, 2023.3.0b1

How to reproduce:1. Open the user’s attached “CompositeCollider2DBug.zip” project2. Enter Play Mode3. Wait a few seconds4. Observe t... Read more

0
votes
Won't Fix

Director losing timelines

Director

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Feb 28, 2016

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Version/s: 5.4.0b8

note: was not able to repro how the sequence asset got corrupted, but this project and repro shows the corrupted/no timleline sequen... Read more

0
votes
Fixed

Crash in SpookyHash::Short when marking a model loaded from Asset Bundle...

Progressive Lightmapper

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Nov 11, 2019

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Version/s: 2019.2, 2019.2.8f1, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project (AssetBundleTest)2. In the Menu bar select Test > Load3. In the Hierarchy window ... Read more

0
votes
Fixed

Crash when importing Elongata package from the Asset Store

Asset - Importers

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Jan 04, 2020

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Version/s: 2019.3.0b12, 2019.3.0f3, 2020.1.0a14

Steps to reproduce:1. Create a new project2. Assets -> Import Package -> Custom Package3. Import the .unitypackage attached by... Read more

0
votes
Fixed

[ReflectionProbes][Multithreading] Crash on OSX when baking Probe during...

Global Illumination

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May 17, 2016

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Version/s: 5.4.0b18

1. What happenedRepro steps:1) Open the project ReflProbesCrash and scene random_generate_scene2) Play the scene3) While the mesh is... Read more

0
votes
Fixed

Column Layout does not favour Length unit when window is resized

UI Toolkit Controls

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Dec 09, 2022

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Version/s: 2022.1.23f1, 2022.2.0b16, 2022.3.21f1, 2023.1.0a19, 2023.2.0a1, 2023.3.0a3, 6000.0.0b1

Reproduction steps:1. Open the attached "test-UIToolkit.zip" project2. Open "SampleScene" scene3. Open Test.uxml asset in UI Builder... Read more

0
votes
Fixed

Wrong path separator when building addressables

Package: Addressables

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Jul 28, 2022

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Version/s: 1.21.1

How to reproduce: Open the user attached project Build addressables by going to Window > Asset Management > Addressables > ... Read more

0
votes
By Design

Awake and Start are called not on the same frame when entering Play Mode

Scripting

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Jun 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b4, 2019.3.0a1

How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more

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