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Animator transition parameter is ignored in a transition from entry to a...
To reproduce: 1. Open the project, attached by the tester (link in edit)2. Open the "BugTest" scene3. Select the Third Person Contro... Read more
Graphics.DrawMeshInstanced doesn't draw anything in build
To reproduce: 1. Open the project, attached by the user (TestInstancing.zip)2. Open the "SampleScene" scene3. Enter Play mode4. Obse... Read more
"The page you were looking for doesn't exist" message appears when tryin...
How to reproduce:1. Open Unity Hub2. Try to Sign in Reproducible with: Unity Hub 2.0.0 Actual results: "The page you were looking fo... Read more
CPU usage spikes in the Loading.LockPersistentManager when async loading...
How to reproduce:1. Open the attached "ReproProject.zip" project2. Open the "Game Streamer Scene" Scene (Assets/NatureManufacture As... Read more
FileSystemWatcher returns bad file path when entering Play Mode
How to reproduce:1. Open users attached project2. Open Assets > Repro.unity3. Enter Play Mode4. Observe the Console window Expect... Read more
Texture becomes lower quality when the texture is downloaded with script
Reproduction steps:1. Open the attached "(FAV) PROJECTFILE" project2. Open the "Assets/Scenes/SampleScene 1.unity" scene3. Enter the... Read more
Prismatic ArticulationBody moves in opposite direction when using target...
Reproduction steps:1. Open the attached “IN-110956.zip” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Cube on the... Read more
Text Mesh Pro components inside prefabs remain in the 'Overrides' drop-d...
How to reproduce:1. Open user-submitted project (NestedPrefabBug)2. Open the scene 'SampleScene'3. Select the 'Canvas' GameObject an... Read more
[Performance Regression] AssetBundleLoadSingleAssets : LoadAsync_Prefabs...
The AssetBundleLoadSingleAssets : LoadAsync_Prefabs_SingleAssets test is significantly slower than 18.4. Platform Affected - MacOS T... Read more
UnobservedTaskException:System.Exception: Failed to load an internal ass...
Reproduction steps:1. Open user attached Project "ResourceIssue"2. Double-click "Assets/PACKAGE_NAME" to import the package3. Restar... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS