Search Issue Tracker
Graphics.DrawMeshInstanced doesn't draw anything in build
1. Open the project, attached by the user (TestInstancing.zip)
2. Open the "SampleScene" scene
3. Enter Play mode
4. Observe that 3 red cubes are drawn
5. Build and run the project for PC standalone
6. Observe that in the build nothing is drawn
Expected: the cubes are drawn in the build as well
Reproduced in 2017.3.2f1, 2017.4.3f1, 2018.1.0f2, 2018.2.0b4, 2018.3.0a1
Reproduced on Windows, Mac and WebGL
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
- Editor tries to compile JS files included WebGL templates
- [OSX][Keyboard] When Caps Lock is active, the key is always read as pressed.
- [Editor][Touch] TouchControl.pressure is not initialized
- [iOS][Touch] Stylus Pressure value is not normalized
- [Windows][Touch] touch.touchType is displayed as "-26" instead of "Direct"