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Unable to select UI Toolkit list view items when clicking on the items
Reproduction steps:1. Open project “UI Toolkit - ListView Element Selection - 2022”2. Open “SampleScene”3. Enter Play Mode4. Continu... Read more
SetMaxImpulse is not evaluated when using it on ArticulationBody
Reproduction steps:1. Open the “SetMaxImpulseTest” project2. Open Assets/SetMaxImpulseTest.unity scene3. Enter the Play Mode4. Obser... Read more
Textures are duplicated when using Scriptable Build Pipeline
Reproduction steps:1. Open the “TestSBP” project2. In the top menu select Test>Build AB menu item3. In the top menu select Test&g... Read more
UI Toolkit fails to draw EnumFields when using it on the PhysicMaterials...
Reproduction steps:1. Open the “TestProject” Project2. Select “Assets/test.physicMaterial” PhysicMaterial in the Project Window3. In... Read more
"Filename" misses a space in "UI Toolkit Editor Window Creator" validati...
Steps to reproduce: Create a project In the Project section, right-click and select Create > UI Toolkit > Editor Window Click ... Read more
HDRP Wizard contains a typo "Screan" instead of "Screen"
How to reproduce:1. Create a new Unity HDRP project2. Open the HDRP Wizard and select the “HDRP + DXR” tab in it3. Navigate to the “... Read more
Wrong “Target minimum iOS Version” is set in a newly created project if ...
How to reproduce:1. Create a new project2. Go to Project Settings > iOS > Other Settings and observe the “Target minimum iOS V... Read more
Gizmos are not rendering on the Child GameObject until its Parent GameOb...
How to reproduce:1. Open the user-attached project “CurvyTest”2. Create a new Empty GameObject and create another Empty GameObject a... Read more
Animation window stays empty when a Game Object is selected on exiting P...
How to reproduce:1. Open any project2. Select a GameObject in Hierarchy3, Navigate to Windows > Animation > Animation4. Click ... Read more
Crash when a GameObject is dragged on a Script Component field
Reproduction steps:1. Open the attached project “CrashRepro“2. Select “Capsule“ in the Hierarchy window3. Drag “Capsule“ over the “N... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Prefab's "Remove Unused Overrides" fails to clean up overrides when the managed instance type in [SerializeReference] is changed
- Opaque textures with BC7 compression by default have non-opaque alpha values
- "Unsupported type" error gets thrown when saving prefabs with custom serializable structs
- "Distance" node's preview ignores manually typed Input A values when connecting another node with a different vector dimension
- Crash on "Umbra::PortalCuller::init" when baking a large amount of occludes