Search Issue Tracker
Won't Fix
Won't Fix in 2023.2.X
Votes
0
Found in
2020.3.45f1
2021.3.19f1
2022.2.7f1
2023.1.0b6
2023.2.0a2
Issue ID
UUM-29049
Regression
No
Animation window stays empty when a Game Object is selected on exiting Play Mode
How to reproduce:
1. Open any project
2. Select a GameObject in Hierarchy
3, Navigate to Windows > Animation > Animation
4. Click "Create" in the Animation Window
5. Enter and Exit Play Mode
Expected result: Animation Window shows Clips for selected GameObject, as Inspector shows Components for it
Actual result: You Have to select another GameObject in Hierarchy and then reselect the one you're interested in to have the Keyframes show up
Reproducible with: 2020.3.45f1, 2021.3.19f1, 2022.2.7f1, 2023.1.0b6, 2023.2.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server
Resolution Note:
After evaluating the impact, workaround and risk associated with fixing this issue, in addition to the current team's bandwidth and priorities, we have concluded that this issue will not be addressed in the foreseeable future.
We are closing this issue as Won’t Fix.
Workaround: Lock the Animation window (top right corner) before going into play mode.
Resolution Note (2023.2.X):
After evaluating the impact, workaround and risk associated with fixing this issue, in addition to the current team's bandwidth and priorities, we have concluded that this issue will not be addressed in the foreseeable future.
We are closing this issue as Won’t Fix.
Workaround: Lock the Animation window (top right corner) before going into play mode.