Search Issue Tracker
[XR] Tree Shadows in built in renderer are culled too early at edge of s...
This is a continuation of bug 1234785. The issue was improved but the shadows are still culling too early. I'm closing the other bug... Read more
Reimporting a texture asset changes its meta files when using a custom t...
Reproduction steps:1. Open the “textureimportertest” Project2. In Project Window and select Assets/TileTextures right-click it and s... Read more
Problem when using EditorGUILayout.EnumFlagsField with a non-ordered Fla...
Reproduction steps:1. Open the “EditorHandleGizmoTest“ Project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Select the “Game... Read more
Incorrect functions in the ".symbols.json" file when building for WebGL
Reproduction steps:1. Open a new Unity Project2. Switch to WebGL platform build3. Change “Player Settings\Settings for WebGL\Publish... Read more
HDRI is seen from the inside of an object when using reflective surfaces
Reproduction steps:1. Open project “IN-28095_HDRP Test 2”2. Open scene “Cube Test w Pines“3. Enable “Mirrorted Cube” GameObject4. En... Read more
Script Component is duplicated when dragging and dropping onto a GameObj...
How to reproduce:1. Create a new project2. Create a new Script3. Select any GameObject in the Hierarchy4. Drag and drop the Script i... Read more
[iOS] ARTracking frame delay occurs when using new input system tracked ...
How to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS3. Move the device around4. Observe ... Read more
VertexLit path is broken with Baked Lighting
Repro: Open GFX test project scene 145 Bake the scene using LightBaker Observe broken vertex lit path Note: Convert test to pre-bake... Read more
LightBaker does not respect "remove ringing" flag
Repro: Open Graphics Tests scene 544 Bake using auto mode with "remove ringing" on Bake using on-demand mode with "remove ringing" o... Read more
The "Remove ringing" checkbox on the Light Probe Group component doesn't...
Repro: Open deringing_repro project Open scene "scene with some probes" Select "probes" Toggle off "remove ringing" on the LightProb... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [WebGPU] RG8UNorm texture says it doesn't support random writes
- [URP] Broken Android project after lazy initialization for PlatformAutoDetect
- Removing Feature in Package Manager doesn’t remove its packages if they were already installed before installing the Feature
- GameObjects are rendered darker at an Orthographic Camera's clipping plane when SSAO is enabled and the Camera's clipping planes near value is negative
- Renderer Feature (ScriptableRendererFeature) output is missing in Game view when a temporary texture resolution matches the URP Asset shadow resolution in URP