Search Issue Tracker

0
votes
Fixed

[Vulkan] Crash when Camera sees a shader with more than 64 descriptors

Vulkan

-

Mar 05, 2020

-

Version/s: 2018.2, 2019.3.0f3, 2020.2

How to reproduce:1. Set -force-vulkan command-line argument.2. Open attached project ("1225246-VULKAN-REPRO.zip")3. Make sure Vulkan... Read more

1
votes
Fixed

[Vector Graphics] Unlit_VectorGradientUI shader/material results in dark...

Package: Vector Graphics

-

Nov 25, 2019

-

Version/s: preview.32-1.0.0, preview.10-2.0.0

How to reproduce:1. Open attached project "TestSVG.zip" and scene "SampleScene"2. Observe Scene/Game view's image Expected result: t... Read more

0
votes
Won't Fix

Post Processing not getting correct render target when using Camera.SetR...

Package: PostProcessing

-

Dec 18, 2019

-

Version/s: 2.2.2

How to reproduce:1. Open "SampleScene" from the attached project2. Open Game View and Frame Debugger windows3. In Hierarchy select "... Read more

0
votes
Fixed

[HDRP] Maximum Light Count takes into account far distant lights not vis...

Package: Scriptable Render Pipeline HD

-

Sep 10, 2019

-

Version/s:

Steps to reproduce:1. Open attached project2. Select HDRenderPipelineAsset3. Observe the Lights sections Maximum Punctual on Screen ... Read more

0
votes
Fixed

[Regression][5.4][RTP] RTP Terrain shader rendering is broken after upgr...

Shaders

-

Feb 27, 2016

-

Version/s: 5.4.0b8

Preconditions:Download Relief Terrain Package (https://www.assetstore.unity3d.com/en/#!/content/5664) from A$. Steps to repro: 1. Op... Read more

0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

-

Jun 05, 2015

-

Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

0
votes
Fixed

Using TryDequeue on an empty NativeQueue stops the queue from receiving ...

Package: Unity Native Collections

-

Jul 31, 2019

-

Version/s: 0.1.0

How to reproduce:1. Open the attached "NativeQueue Test.zip" project2. Open "SampleScene"3. Enter Play mode and inspect the console ... Read more

3
votes
Fixed

[Entities] Unity silent crash when converting a GameObject with Generate...

Package: Entity Component System (ECS)

-

Dec 12, 2019

-

Version/s: 0.4.0-preview.10

How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Enter Play mode4. Observe the crash Reproducible with:... Read more

0
votes
Fixed

Reserved memory breakdown is not shown in Memory Profiler when "Show Res...

Package: Memory Profiler

-

Aug 05, 2025

-

Version/s: 1.1.6

Reproduction steps:1. Open the attached “BugRepro” project2. Make sure that the memory breakdown is enabled (Edit > Preferences &... Read more

0
votes
By Design

Altering Mass on a Rigidbody with multiple child colliders causes positi...

Physics

-

Feb 28, 2016

-

Version/s: 5.3.2f1

Steps to reproduce: 1. Open attached project "775001.zip"2. Open scene "repro"3. Select "MeshBox (1)" in hierarchy and notice that i... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.