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x, y, z, w values of HDR color are added to the timeline of Animation wi...
x, y, z, w values of HDR color are added to the timeline of Animation window when HDR color property is added via Mesh Renderer and ... Read more
GUI button looks different from Editor in a Build when the GUI button st...
Reproduction steps: 1. Open the attached "1367716.zip" project 2. Enter the Play Mode 3. Observe the UI of the Scene in the Game vie... Read more
Physics.Raycast fails to detect collisions when Navmesh Agent's position...
How to reproduce: 1. Open the user’s attached project “Bug Test.zip” 2. Build And Run Expected result: Raycast detects collisio... Read more
Unity Shader Compiler Task process have high CPU usage when installing H...
Reproduction steps: 1. Create new 3D project 2. Open Scene "SampleScene" from Project tab 3. Open your Task Manager 4. Open Package ... Read more
[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...
Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more
[HDRP] Entering Play mode in a new scene produces error with StaticLight...
Reproduction steps: 1) Open a new HDRP project or HDRP template 2) Open a new scene 3) Enter Play mode Error: Some objects were no... Read more
HDRP Lit Decal Output Node is missing when trying to add it from the "Cr...
Reproduction steps: # Open the attached project # Open the “/Assets/VisualEffects.vfx” Visual Effects Graph # Right-click on th... Read more
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not pa...
[2D][Sprite Atlas][PSB Importer] Sprites imported by PSB Importer not packed in atlas When packing sprites imported through PSB imp... Read more
You can not change a GO's name in the Hierarchy using F2 when there is a...
How to reproduce: 1. Open the "SampleScene" Scene in the attached "NameChangeDeselect.zip" Project 2. Click on "dfdfregr" GameObject... Read more
[HDRP] CPU usage increases significantly (4 - 5ms) when the Render Graph...
How to reproduce it: 1. Open the attached project "1314181.zip" 2. Load the "TestScene" Scene 3. Set Profile Analyzer's Mode to 'Com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX