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Shader Graph Master Node unsupported render pipeline error message is no...
How to reproduce: 1. Create a new project 2. Install Shader Graph 3. Create a Shader Graph asset (either Unlit or PBR) 4. Double cli... Read more
UI material is reloaded in Inspector window after Undo/Redo
*Reproduction steps:* # Create a new project # Create a new "Image" GameObject # Locate "Default UI Material (Material)" and c... Read more
Connecting to SQLite plugin takes from 2 to 3 times longer with some dev...
Steps to reproduce: 1. Open the attached project "Case_1205936" 2. Build it on android device 3. Press "Button" 4. Notice the load t... Read more
Duplicate invocations when Enabling InputActions during handling an inpu...
How to reproduce: 1. Download and open the attached "FairyTaleDefender" project 2. Open the "Level_1" scene 3. Enter Play mode 4... Read more
2D Polygon collider does not fit open ended sprite shape
2D Polygon collider does not fit open ended sprite shape Repro steps: 1. Download and open the attached "Polygon fail example.zip" ... Read more
[Android][OpenGLES3] Compute shader compilation fails
Steps to reproduce: 1. Open user attached project 2. Delete CompiledShaderNoEdge.shader 3. Build & Run to an Android device 4. Logca... Read more
[Android] [VideoPlayer] When one makes a seek to a non-zero frame and th...
How to reproduce: 1. Open the attached project 2. Build and run WebmSync scene on Android device 3. When video starts playing Press ... Read more
Editor crashes on ReserializePref after deleting a prefab using AssetDat...
How to reproduce: 1. Open the user's attached "DeletePrefabCrash.zip" project 2. Drag and drop any object from the Hierarchy window ... Read more
[Vulkan] Vulkan shows significant memory use compared to Direct3D11 and ...
Reproduction steps: 1. Open the attached user's project "Vulkan.zip" 2. Install the Memory Profiler package via the "Package.json" (... Read more
Pressing Load Profiler data button does not open the project's directory
How to reproduce: 1. Create a new project 2. Open the Profiler window by going to the menu bar: Window > Analysis > Profiler 3. Clic... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
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- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX