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[LEGO Microgame] VideoClip and WindowsVideoMedia Warnings thrown when pu...
How to reproduce:1. Create "LEGO Microgame" project2. Navigate to "Publish" > WebGL Project3. Follow the steps to publish project... Read more
Custom reflection probe texture gets overwritten when baking all reflect...
How to reproduce:1. Open the attached user project “custom-reflectionprobe-bug.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Ope... Read more
Compute shaders fail to compile when keywords are declared in a separate...
How to reproduce:1. Open any project or create a new one2. Import the attached “Compute Shader Keywords“3. Select the “ComputeShader... Read more
A built-in sprite material that is incompatible with URP 2D lights is cr...
Reproduction steps:1. Open the project “SpriteRendererBug”2. Open the Scene “SampleScene”3. Enter Play Mode4. Observe GameObjects th... Read more
Editor crashes on "UpdateMassDistribution" when calling "ArticulationBod...
Reproduction steps:1. Open “ArmRobot” project2. Open “ArticulationRobot” Scene3. Enter Play Mode4. Select “UR3/Base/Shoulder” GameOb... Read more
Can not delete ScriptableObject's child object when it is a clone of its...
Reproduction steps:1. Open project “TestSoftDeleteWarning”2. Open “SampleScene” scene3. Right-click in the Project window4. Select C... Read more
Prefab overrides not saved properly when using a Script containing a lis...
How to reproduce:1. Open the user attached project “PrefabIssueReproProject.zip”2. Open Scene “SampleScene“ (Assets/Scenes)3. Select... Read more
[LEGO Microgame] AudioSampleProvider buffer overflow Warnings thrown whe...
How to reproduce:1. Create "LEGO Microgame" project2. Load Tutorials3. Start the "Activate the elevator" Tutorial4. Observe Console ... Read more
Stable type hash for the Component breaks when managed component data co...
How to reproduce:1. Open the attached user project “DotsComputerBuffer.zip“2. Open Scene “SampleScene“ (Assets/Scenes)3. Enable the ... Read more
Crash on block_locate_free when entering Play mode
Reproduction steps:1. Open the attached user project2. Open scene "Scenes/Zapper Scene"3. Enter Play mode Expected result: The Edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs