Search Issue Tracker
Won't Fix
Votes
0
Found in
2021.3.16f1
2022.2.1f1
2023.1.0a24
2023.2.0a1
Issue ID
UUM-22534
Regression
No
Crash on block_locate_free when entering Play mode
Reproduction steps:
1. Open the attached user project
2. Open scene "Scenes/Zapper Scene"
3. Enter Play mode
Expected result: The Editor enters Play mode
Actual result: The Editor crashes
Reproducible with: 2021.3.16f1, 2022.2.1f1, 2023.1.0a24
Couldn't test with: 2020.3.43f1 (Issues with packages)
Reproducible on: macOS 12.5.1 (Intel)
Stacktrace:
#0 0x00000106c98d45 in block_locate_free
#1 0x00000106c98f6b in tlsf_memalign
#2 0x000001047606ec in DynamicHeapAllocator::Allocate(unsigned long, int)
#3 0x000001047632eb in MemoryManager::Allocate(unsigned long, unsigned long, MemLabelId const&, AllocateOptions, char const*, int)
#4 0x00000104762a94 in malloc_internal(unsigned long, unsigned long, MemLabelId const&, AllocateOptions, char const*, int)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Inaccurate Box Collider boundaries on a rotated child Cube when the parent GameObject Scale is non-uniform
- [Android] "SHADOWS_SCREEN" set as shader Keyword when no "_ShadowMapTexture" is bound leads to freeze on a build on some Mali GPU devices
- Constant console errors when using Min/Max Slider in PlayMode
- The global scene list is overridden in a project built with command line when the Override Global Scene List setting is disabled in the build profile
- [Linux] AutoLocale log is logged when opening a project
Resolution Note:
We opted to not proceed with this case since it is due to corrupted data. A simple workaround is to delete the library folder and recreate the asset bundles. Reproducing the circumstances leading to the data corruption is out of scope in this case.