Search Issue Tracker
By Design
Votes
0
Found in [Package]
1.0.0
Issue ID
ECSB-144
Regression
No
Stable type hash for the Component breaks when managed component data containing a Compute Buffer and Graphics Buffer is used
How to reproduce:
1. Open the attached user project “DotsComputerBuffer.zip“
2. Open Scene “SampleScene“ (Assets/Scenes)
3. Enable the “SubScene“ SubScene in the Hierarchy
4. Build And Run (File > Build And Run)
Expected result: The Build has no errors in Log
Actual result: Error in Log: "ArgumentException: Cannot find TypeIndex for type hash 9622449259180854178. Check in the debug file ExportedTypes.log of your project Logs folder (<projectName>/Logs) the corresponding Component type name for the type hash 9622449259180854178."
Reproducible with: 1.0.0-pre.15 (2022.2.2f1, 2023.1.0a24)
Can’t test with: 1.0.0-pre.12, 1.0.0-pre.15 (2020.3.43f1, 2021.3.16f1), 1.0.0-pre.12 (2022.2.2f1, 2023.1.0a24) (Errors in the Console)
Reproduced on: macOS 13.0.1 (Intel)
Notes:
- The type hash is different from the error, this is because the type hash is not stable with a compute buffer element in the component
- Issue is not reproducible in Play Mode
Comments (1)
-
Kmsxkuse
May 09, 2023 23:08
If anyone has this similar problem, there will not be any fix (hidden ifdef located in Compute/Graphics Buffer breaks editor-build type cache).
There is a workaround: don't bake the component containing the buffer. Instead add it at start of runtime when all relevant entities are loaded in.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Channel remapping dropdown in the Terrain Layer does not open when clicked on the title
- The Editor freezes indefinitely when a large number of elements are entered in the Subgraphs or Categories lists
- Some Visual Effects package Assets links to documentation are not working
- Heatmap asset’s documentation button in the Inspector window leads to “Sorry... that page seems to be missing!” page when clicked
- Crash on MonoBehaviour::CallMethodIfAvailable when performing various actions
Resolution Note:
Issue resolved as noted by customer. Issue was sorted out on Discord and the type mismatch is due to ifdefs in the type making it inappropriate for baking