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ObjectDisposedException is caught when an unused variable is declared in...
Reproduction steps:1. Open users attached project2. Go to File > Build Settings and press Build And Run3. Press the button in the... Read more
Crowd.Proximity.Collect takes a long time with idle agents
Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more
Profiler (Standalone Process) pop-up window buttons are misaligned
Steps to reproduce:1. Create new Unity project2. Go to Window > Analysis > and press Profiler (Standalone Process)3. Observe t... Read more
Nothing indicates a missing PixelPerfect Component when using a Cinemach...
How to reproduce:1. Create a new 2D URP project2. Create a Cinemachine Camera (any camera works) and select it3. Add the “Cinemachin... Read more
After a Script Re-Compile is triggered a Plugin causes that Menu Items e...
Reproduction steps:1. Open "MenuItemBug.zip" project2. "Window" -> "Analysis" -> "Profiler", note that the Profiler window ope... Read more
Bug reporter crashes on Mac when machine is connected to the internet
Steps to reproduce:0 - Enable WiFi and connect to the Internet1 - cause a Unity crash (See comments for my steps)2 - once Unity cras... Read more
[Android] Shader Graph does not replace color when built
Reproduction steps:1. Open the attached project "ReproProj"2. Build And Run on an Android device3. Observe the Player Expected resul... Read more
[IMGUI] Warning icon in asset importer window is clipped
Steps To Reproduce: 1. Create a new Project2. Window > General > Asset Store3. Search UI samples and click on Import4. On the ... Read more
[Overlays] Orientation gizmo overlay content overlaps with other overlays
Steps to reproduce: Create a new Unity project using the Universal 3D template Enable the Orientation gizmo Overlay Dock the Orienta... Read more
[geomerics]Final gather stalls and never finishes
Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed