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By Design
By Design in 2023.3.X
Votes
2
Found in
2021.3.29f1
2022.3.7f1
2023.2.0b5
2023.3.0a4
Issue ID
UUM-46769
Regression
No
[Android] Shader Graph does not replace color when built
Reproduction steps:
1. Open the attached project "ReproProj"
2. Build And Run on an Android device
3. Observe the Player
Expected result: The character sprite is blue
Actual result: The character sprite is red
Reproducible with: 2021.3.22f1, 2022.2.12f1, 2023.1.0b10
Could not test with: 2020.3.46f1, 2023.2.0a8 (BaseDeformationSystem.cs(8,23): error CS0234: The type or namespace name 'Common' does not exist in the namespace 'UnityEngine.U2D')
Reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Editor (IOS platform macOS 13.2.1)
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Testing environment: Windows 10 Enterprise 21H2
Note:
- Does not reproduce in Play Mode or Windows Standalone Player
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Resolution Note:
Thanks for reporting this issue; the treatment and handling of colors, vectors, and data precision varies on platforms. You'll want to take advantage of the `Range` parameter for the `Replace Color` node, setting it to `0.1` will put you into a better range when working with some platform inconsistencies with colors.
Resolution Note (2023.3.X):
Thanks for reporting this issue; the treatment and handling of colors, vectors, and data precision varies on platforms. You'll want to take advantage of the `Range` parameter for the `Replace Color` node, setting it to `0.1` will put you into a better range when working with some platform inconsistencies with colors.