Search Issue Tracker
By Design
Votes
2
Found in
2021.3.29f1
2022.3.7f1
2023.2.0b5
2023.3.0a4
Issue ID
UUM-46769
Regression
No
[Android] Shader Graph does not replace color when built
Reproduction steps:
1. Open the attached project "ReproProj"
2. Build And Run on an Android device
3. Observe the Player
Expected result: The character sprite is blue
Actual result: The character sprite is red
Reproducible with: 2021.3.22f1, 2022.2.12f1, 2023.1.0b10
Could not test with: 2020.3.46f1, 2023.2.0a8 (BaseDeformationSystem.cs(8,23): error CS0234: The type or namespace name 'Common' does not exist in the namespace 'UnityEngine.U2D')
Reproducible with devices:
VLNQA00332, Samsung Galaxy XCover4 (SM-G390F), Android 9, CPU: Exynos 7 Quad 7570, GPU: Mali-T720
VLNQA00325, Samsung Galaxy Note10 (SM-N970F), Android 12, CPU: NOT FOUND, GPU: Mali-G76
VLNQA00318, Oneplus OnePlus 7 Pro (GM1913), Android 11, CPU: Snapdragon 855 SM8150, GPU: Adreno (TM) 640
VLNQA00231, Samsung Galaxy A5(2017) (SM-A520F), Android 8.0.0, CPU: Exynos 7 Octa 7880, GPU: Mali-T830
VLNQA00231, Huawei HUAWEI Mate 20 Pro (LYA-L29), Android 9, CPU: HiSilicon Kirin 980, GPU: Mali-G76
Editor (IOS platform macOS 13.2.1)
VLNQA00494 - iPhone 14 Pro Max, 16.3.1 iOS
VLNQA00358 - iPhone 12, 14.1 iOS
VLNQA00392 - iPad (9th generation), 15.0 iOS
VLNQA00310 - iPad Pro 12.9", 13.4.1 iOS
Testing environment: Windows 10 Enterprise 21H2
Note:
- Does not reproduce in Play Mode or Windows Standalone Player
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
Resolution Note:
Thanks for reporting this issue; the treatment and handling of colors, vectors, and data precision varies on platforms. You'll want to take advantage of the `Range` parameter for the `Replace Color` node, setting it to `0.1` will put you into a better range when working with some platform inconsistencies with colors.