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[Android][iOS][Scripting] ToString function is not culture-variant on An...
How to reproduce:1. Open the attached project2. Make sure that scripting backend is set to .NET 4.x3. On Android device go to settin... Read more
[Android] Application freezes when changing between materials on Mali G5...
Steps to reproduce:1. Open the attached user's project "ShaderDemo_Unity6.zip"2. Build and run for Android3. Connect it with the Uni... Read more
Poor contrast on Animation Clip names properties when using the Dark mode
How to reproduce:1. Create a new Unity project2. Open the Animation window and create any Animation Clip for any GameObject3. Add an... Read more
Reset doesn't clear the vertex buffer for Image and Raw Image
Steps to reproduce : - create an Image- add a sprite- click on the cog for the component- choose Reset and notice that the image is ... Read more
UI Elements do not respond to user interaction when playing in Fullscree...
How to reproduce:1. Open the user-attached project2. Open the Game View3. Make sure “Fullscreen on” is selected4. Enter Play Mode5. ... Read more
[Project Browser] Failed to import a package from asset store if unity E...
When Unity Editor and Unity Asset store are signed in with two different accounts then any asset fails to download, refer attached v... Read more
Addressables.InstantiateAsync does not pass along the original exception...
How to reproduce:1. Open the attached project "AddressablesBug.zip"2. Open Window>Asset Management>Addressables>Groups3. Cl... Read more
[Android] Logcat tags of Unity project name are truncated from start and...
How to reproduce:1. Open a new Unity project2. Build and Run it on any Android device3. Open the Android Logcat4. Search for the "Pl... Read more
Disabled Image Component forever stays in m_TrackedTexturelessImages lis...
How to reproduce:1. Open the user-attached project SpriteBug2. Open the SampleScene3. In the toolbar click TEST → PackContentIntoBun... Read more
Sample Project has glitchy stretching on certain resolutions
1. Import the UI sample project2. Switch the platform to WP83. Switch the game view resolution to something other than "Free Aspect"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument