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Declared hotkeys are not working in the popup menu
How to reproduce:1. Open project “EditorGUI.zip”2. Open Menu > Test, observe the labels3. Press ⌘+f, ⌘+s, or ⌘+t and observe the ... Read more
[XR][Oculus] triggerPressed action is registered when index finger trigg...
Reproduction steps:1. Open the attached project ("Input System.zip")2. Open "Input System" scene3. Enter Play mode4. Make sure HMD i... Read more
The search field has an additional icon that has no functionality
Steps to reproduce: Create a project (Universal 2D) Set Unity theme to "Light" Go to the "Project" window Click "Create" -> Shade... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred ... Read more
[UWP] Stabilisation Issue On Hololens 2
1. What happenedWe make use of the "Depth Reprojection" stabilisation (not "Automatic Planar Reprojection") in our apps on Hololens ... Read more
Misspelled Tooltip is displayed when hovering the cursor on the “Camera ...
How to reproduce:1. Open the attached “Tooltip.zip” project2. Open the “SampleScene” Scene (Assets > Scenes > SampleScene)3. I... Read more
Crash on UnityEngine.Camera.Render when opening a project
Reproduction steps: Open the attached project “IN-16136.zip“ Expected result: the project opens successfullyActual result: the Edito... Read more
”Look rotation viewing vector is zero” is logged when using the “Spline ...
How to reproduce:1. Open the user’s attached “My project (3).zip” project2. Enter Play Mode, open the Scene window and select “Cube”... Read more
Input from touchscreen 1 is triggered when the finger on touchscreen 1 i...
How to reproduce:1. Connect 2 or more touchscreen monitors2. Open the attached project “IN-108611“3. Build and Run the project4. Hol... Read more
worldPos not set in standard shader if SHADER_API_D3D11 is defined
Reproduction steps: 1. Open the attached project2. Make sure D3D9 is target graphics API3. Observe the scene4. Change target graphic... Read more
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