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Reimport all operation crashes Unity
Reproduced only once. 1. Open attached project2. Reimport All==>Unity crashes Read more
[M1][Rosetta] Crash on lookup_pinvoke_call_impl when dragging demo graph...
Reproduction steps:1. Open the attached project “Test”2. Open “SampleScene” Scene3. In the Hierarchy select “MapMagic” Game Object4.... Read more
[FrameDebugger] Frame debugger doesn't show rendering event details afte...
Steps to repro: 1. Open attached project and 'test' scene;2. Click on Scene view tab in Editor;3. Launch Play mode;4. Open Frame Deb... Read more
[MemoryLeak] Mono memory increases when switching scenes
Steps to reproduce:1. Open the attached project 'case_769695-memory2'2. Open one of the attached scenes and play3. Open the Profiler... Read more
[Project View] Parts of the Asset Store login popup are pushed offscreen...
When logging into the Asset Store via the Project Window, some buttons will be pushed off the edges of the login window if the login... Read more
Error "Could not create asset from Packages/com.unity.postprocessing/Pos...
How to reproduce: 1. Create a new Unity project2. Go to Window > Package Manager3. In Package Manager select the "+↓" button4. In... Read more
Error on async assets load
To reproduce:1. Open GameLoader scene.2. Run custom builder in top of Editor menu. Build->Game build and select any temp folder (... Read more
Editing Package Manifest allows adding a Dependency with a null version
Steps to reproduce: Package Manager window > + > Create package Click Manage -> Edit Manifest In the Inspector window, add ... Read more
GetPathsToOSFonts() and GetOSInstalledFontsNames() array lengths do not ...
How to reproduce:1. Open the attached "case_1339803.zip" project and Scene/SampleScene scene2. Enter the Play mode3. Observe the Con... Read more
[2d] [PSD Importer] [Samples] Out of memory/crash when importing 2D Anim...
[2D] [2D Animation] [Samples] Out of memory/crash when importing 2D Animation Samples from the Package Manager Virtual memory exaust... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation