Search Issue Tracker

0
votes
Fixed

[ReflectionProbe] Baking custom reflection light probes overwrites the u...

Global Illumination

-

Feb 18, 2016

-

Version/s: 5.5.0a1

Baking custom reflection light probes when an .exr file (Texture type: cubemap or HDRI) is assigned as the custom cubemap overwrites... Read more

0
votes
Won't Fix

[SpriteShape] EditSpline events are processed outside the Scene View

-

Mar 13, 2023

-

Version/s: 2020.3.46f1

Steps to reproduce: 1. Open any Unity project2. Ensure that the 2D SpriteShape package is installed3. Create a new sprite shape (Gam... Read more

0
votes
Fixed

Scene Grid gets partially shrunk when Shadow Intesity option is set abov...

Package: Scriptable Render Pipeline Universal

-

Sep 24, 2019

-

Version/s: 7.1.1 - 7.1.2

Reproduction steps:1. Open the attached project named Case_11865002. Open the "Test" scene and select the Point Light 2D3. Increase ... Read more

2
votes
Won't Fix

Field Serialization in OnValidate method fails due to not being properly...

Scene Management

-

Nov 13, 2019

-

Version/s: 2017.4, 2018.4, 2019.2, 2019.2.4f1, 2019.3, 2020.1

How to reproduce:1. Open attached project "Unity Bug With Dirty Data.zip" and scene "SampleScene"2. In Hierarchy select "Move Right ... Read more

1
votes
Postponed

OnMouseDown not called on alternative display when built with window mode

uGUI

-

Jan 17, 2022

-

Version/s: 2022.1, 2022.2, 2022.2.0a1

1. Build attached project with window mode 2. Go to alternative display (display2) and click cube Expected results: OnMouseDown is c... Read more

0
votes
Duplicate

Rigidbody2D constraints bug

Physics2D

-

Jul 10, 2015

-

Version/s: 5.1.1p4

Read more

0
votes
Fixed

[WP8] Serialization Weaver fails to resolve System.Windows.Visibility

WP8

-

Feb 16, 2015

-

Version/s: 4.6.2f1

To reproduce:1. Open repro.zip. It's a project that contains a .dll that uses System.Windows.Visibility2. Build for WP83. Notice the... Read more

0
votes
Fixed

Particle trails snap to new place when switching simulation space during...

Shuriken

-

Sep 05, 2016

-

Version/s: 5.5.0b2

-e: see title and gif below -repro:--open attached project--open test scene--play test scene--select the trails example (bottom righ... Read more

0
votes
Fixed

[WindowsMR][XRSDK] Occlusion mesh being created every frame

Package: WindowsMR

-

Nov 21, 2019

-

Version/s: 2.0.3

1. What happened Creating occlusion meshes every single frame, should stop at 4-8 but we observed at least 16 and counting 2. How we... Read more

0
votes
Fixed

"System.InvalidOperationException" and "System.IndexOutOfRangeException"...

Package: Unity Netcode

-

Dec 05, 2023

-

Version/s: 1.2.0

How to reproduce:1. Open the attached "ReproProjectErrors.zip" from Google Drive link2. Enter the Play mode3. Make sure that PlayMod... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.