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[M2] Project created with M2 MacBook fails to resolve packages when open...
Reproduction steps:1. Open the user’s attached project2. At appeared “Unity package manager error” Window press “Retry” Expected res... Read more
Memory usage increases when entering Play Mode with the Package Manager ...
Steps to reproduce:1. Open the attached project “ScopedRegistryTest.zip“2. Enter Play Mode3. Open Window > Analysis > Memory P... Read more
[URP] RenderObjects feature throws warnings when using AfterRenderingPos...
How to reproduce:1. Open the attached project "RenderObjectIssue-2022.1.zip"2. Open "SampleScene" Scene3. Observe the Console Expect... Read more
[URP][MacOS] Getting Light artifacts in a Scene view with multiple Refle...
Reproduction steps:1. Open the attached Unity project "iOSFlickeringIssue.zip"2. Go to File > Build Settings and select iOS Platf... Read more
Multithreaded builds sometimes don't print the stack trace when using IL...
Reproduction steps:1. Open the attached project “PlayerLogBugUnity_1316147.zip“2. Build And Run the project using IL2CPP Scripting B... Read more
Incorrect dependencies are displayed when "Check Scene to Addressable Du...
Reproduction steps:1. Open the attached project “AtlasTest.zip“2. In the Addressables Analyze window select the "Check Scene to Addr... Read more
Builds are rendered darker than in Editor when building with post-proces...
How to reproduce:1. Open the attached project “PPbugF_10803.zip“2. Build And Run the project (File > Build And Run) Expected resu... Read more
Cannot create version-like folders when using AssetDatabase.CreateFolder...
Reproduction steps: Open the attached project Select GameObject > Create Folder and Some Assets Observe the created folder’s name... Read more
Supplied List Capacity is being checked instead of Count when calling Ar...
Reproduction steps:1. Open the attached project "My project (2)"2. Enter Play mode Expected result: There are no errors in the Conso... Read more
AssetBundle indeterminism caused by mesh streaming info
If the same mesh is used in 2 AssetBundles, the first time is streamed and second time it is not(used by vfx for instance). The seco... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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