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0
votes
Won't Fix

[32-bit] Unity crashes on play when loading 32-bit DLL file

Serialization

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Apr 29, 2015

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Version/s: 5.0.1f1

To reproduce the bug please follow the steps1. Open "case_693215-DraglineWrapper" project on 32-bit Unity2. Open "dragline" scene3. ... Read more

0
votes
Fixed

Project name update delayed in All Assets → Projects list

Package: Asset Manager

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Sep 16, 2025

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Version/s: 1.7.0

Steps to reproduce: Go to cloud "Asset Manager -> Manage Projects -> Select project -> Settings ->Settings" Click the "E... Read more

0
votes
Duplicate

[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...

AI

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Jan 02, 2017

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Version/s: 5.6.0b1

To reproduce:1. Open attached project "NavMeshAreaBug.zip"2. Open "TestScene" scene.3. Find "GameObject" and "GameObject (1)" in Sce... Read more

0
votes
Fixed

RGB, R, G and B button does nothing in Lightmap thumbnail preview

Shadows/Lights

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Nov 20, 2019

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Version/s: 2018.4, 2019.2, 2019.3, 2019.3.0b12, 2020.1

RGB, R, G and B button does nothing in Lightmap thumbnail preview Steps to Reproduce: 1. Create a new Project2. Create Hierarchy &gt... Read more

0
votes
Fixed

Inconsistent errors are logged when different types are passed into the ...

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Dec 20, 2024

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Version/s: 2022.3.55f1

How to reproduce:1. Open the “IN-91536-UiToolkitQueryNull.zip“ project2. Open the “SampleScene“3. Enter Play Mode4. Observe the Cons... Read more

0
votes
Active

[MacOS] Custom shader dithering effect changes to hard clip mesh when Sh...

Lighting

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Mar 28, 2025

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Version/s: 2022.3.60f1, 6000.0.45f1, 6000.1.0b12, 6000.2.0a8, 6000.3.0a1, 6000.4.0a1

How to reproduce:1. Open the attached “IN-97868_DitherBug“ project2. Open the “DitherBug“ scene3. Go to Game view4. Select “Assets/_... Read more

0
votes
Not Reproducible

UI Toolkit List view twitches while scrolling down at the end of the lis...

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Dec 03, 2024

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Version/s: 6000.0.30f1, 6000.1.0a7, 6000.2.0a1, 6000.3.0a1

Steps to reproduce: 1. Open the attached “ListViewBindingBug.zip” project2. Open the “SampleScene”3. Enter Play Mode4. Scroll down t... Read more

1
votes
By Design

[GI] light is cast evenly to all directions from the object that has emi...

Global Illumination

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Feb 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more

0
votes
Fixed

ParticleSystem forces DeferredRendering to have Forward pass which resul...

Shadows/Lights

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Nov 14, 2019

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Version/s: 2017.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more

10
votes
Fixed

Indirect light is not generated when using Realtime Global Illumination ...

Package: Scriptable Render Pipeline HD

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May 06, 2019

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Version/s: 6.5.2

How to reproduce:1. Download and open the project "1152091.zip"2. Select Indirect draw mode in the Scene window3. Inspect the Scene ... Read more

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