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0
votes
Won't Fix

[32-bit] Unity crashes on play when loading 32-bit DLL file

Serialization

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Apr 29, 2015

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Version/s: 5.0.1f1

To reproduce the bug please follow the steps1. Open "case_693215-DraglineWrapper" project on 32-bit Unity2. Open "dragline" scene3. ... Read more

0
votes
Won't Fix

[IL2CPP] Build fails to compile when Development Build option is enabled

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Oct 07, 2022

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Version/s: 2021.3.11f1, 2022.1.17f1, 2022.2.0b10, 2023.1.0a13

Steps to reproduce:1. Open the user’s attached project2. Press File > Build Settings3. Make sure that the Development Build optio... Read more

0
votes
Duplicate

[NavMesh] Area type isn't baked correctly into NavMesh if NavMeshModifie...

AI

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Jan 02, 2017

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Version/s: 5.6.0b1

To reproduce:1. Open attached project "NavMeshAreaBug.zip"2. Open "TestScene" scene.3. Find "GameObject" and "GameObject (1)" in Sce... Read more

0
votes
Won't Fix

Left edge of the Inspector in the new Presets Window can be dragged out ...

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May 15, 2023

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Version/s: 2023.1.0b16, 2023.2.0a15

How to reproduce:1. Open any project and open the new Presets Window for any Game Object and any Component2. Turn on the Inspector a... Read more

0
votes
Fixed

TextField inside MultiColumnTreeView is focused only during a mouse click

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Jul 12, 2023

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Version/s: 2022.3.5f1, 2023.1.4f1

Reproduction steps:1. Open the “ColumnFieldFocus“ project2. Open the “Sample“ scene3. Select the “Test” GameObject4. In Inspector cl... Read more

0
votes
Fixed

Sprite Atlas changes Secondary Texture when entering Play mode

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Aug 05, 2022

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Version/s: 2021.3.15f1, 2022.2.0b7, 2023.1.0a5

How to reproduce:1. Download and open the attached "IN-9238_SecondaryTextureBugReport" project2. Enter "Play" mode3. Observe the pla... Read more

0
votes
Fixed

Undocked windows are always on top of other apps when the Mac Editor has...

Window management

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Nov 30, 2021

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Version/s: 2022.1.0a16, 2022.1.0b1

How to reproduce:1. Open any Unity project2. Undock any window and place it over the Editor or an application (can move to another m... Read more

1
votes
By Design

[GI] light is cast evenly to all directions from the object that has emi...

Global Illumination

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Feb 25, 2016

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Version/s: 5.3.3f1

Reproduction steps:1. Open attached project.2. Open "textureEmissionToUniformExtreme" scene.3. Go to "Window > Lighting > Scen... Read more

0
votes
Fixed

[Deployment] SplashScreen preview button does not refresh until mouse po...

Deployment Management

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Nov 19, 2019

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Version/s: 2019.2.0a9, 2019.3.0a1, 2019.3.0b12

SplashScreen preview button does not refresh until mouse pointer is hovering on it. Refer attached video Steps to reproduce:1) Creat... Read more

0
votes
Fixed

Scene Toolbar's Icons are wrong when using Hand, Orbit and Zoom Tools

Scene/Game View

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Jun 21, 2019

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Version/s: 2019.1.0a10, 2019.1.7f1, 2019.2.0b1, 2019.3.0a1

How to reproduce:1. Create a new Project2. Press on the Hand Tool Icon in the Scene Toolbar Expected Behaviour: The Hand Tool Icon i... Read more