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9
votes
Fixed

Crash on UI::Canvas::GetRenderMode() const when changing levels

uGUI

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Sep 27, 2022

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Version/s: 2021.3.11f1

Reproduction steps:1. Open the user’s attached project2. Go to File → Build Settings and make sure that the selected Platform is iOS... Read more

0
votes
By Design

Custom editor window crashes at IMGUI::GUIWindow::OnGUI

IMGUI

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Apr 15, 2016

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Version/s: 5.3.4f1

Steps to reproduce: 1. Open attached project2. Open scene "FuzzyEditor"3. If "Fuzzy Logic" tab is open - close it4. In top menu, ope... Read more

0
votes
Not Reproducible

“[UI Toolkit] Could not set value for target of type 'VisualTreeAssetIns...

UI Toolkit Authoring Framework

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Jan 07, 2026

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Version/s: 6000.5.0a4

Reproduction steps:1. Create a new project2. Edit > Project Settings… > UI Toolkit3. Enable Hierarchy Integration4. Create UI ... Read more

0
votes
Active

Blurry, low quality Active Profile icon used in Addressables Profiles wi...

Content Build

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Nov 03, 2025

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Version/s: 6000.0.62f1, 6000.2.11f1, 6000.3.0b9, 6000.4.0a4

Steps to reproduce:1. Create new Unity project2. Install Addressables package via Package Manager3. Open “Addressables Profiles” win... Read more

0
votes
Not Reproducible

[iOS] [iPhone 11] ScreenOrientation.PortraitUpsideDown works only for th...

iOS

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Nov 11, 2019

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Version/s: 2017.4, 2019.3.0b9, 2020.1

Steps to reproduce:1. Open attached "ScreenBugRepro.zip" project2. Build for iOS and deploy the Xcode project to the iOS device3. Pr... Read more

0
votes
Won't Fix

Checking and unchecking the "Display Shadows" makes a Look Dev window da...

SRP Settings

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Jan 29, 2026

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Version/s: 6000.4.0b5, 6000.5.0a6

How to reproduce:1. Create a new HDRP Unity project2. Go to Window -> Rendering -> Look Dev3. Go to Debug -> Check Display ... Read more

0
votes
Fixed

[Editor][VR] VR SDK's that have additional properties near their title a...

XR SDK

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May 14, 2019

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Version/s: 2019.3.0a3

How to reproduce:1. Open attached project2. Go to XR Settings and add Oculus as SDK3. Observe that SDK title is not rendered correct... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

3
votes
Fixed

Expose Parse Escape Character

UI Toolkit Controls

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Aug 30, 2022

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Version/s: 2021.3.0f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a18

Expose Pase Escape Character through TextElement. (UXML) Note - Link to the forum where the issue was raised https://forum.unity.com... Read more

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