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0
votes
Fixed

Particle bounds are not being calculated correctly when "Force over Life...

Shuriken

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May 24, 2017

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Version/s: 5.6.0p4

To reproduce:1. Create new project.2. Create Particle System.3. Enable "Force over Lifetime" module.4. Set "Force over Lifetime" to ... Read more

0
votes
Won't Fix

Cannot apply texture settings to texture in script in OnPostprocessTextu...

Scene Management

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Feb 02, 2017

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Version/s: 5.6.0b5

Steps to reproduce:1. Download and open the attached project2. Attempt to change settings of dds file Expected result: OnPostprocess... Read more

0
votes
Won't Fix

HDRP Package to version 7.1.2 do not compile

Package: SRP HD Template

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Nov 15, 2019

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Version/s: 7.1.2

How to Reproduce:1. Create a new Unity HDRP Project2. Open Package Manager and update High Definition RP package to 7.1.23. Observe ... Read more

0
votes
Fixed

[WebGL] [Addressables] BundleManager.Status is not updated after loading...

Package: Addressables

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Aug 13, 2019

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Version/s: 1.1.7

How to reproduce:1. Open the attached project ("case_1176258-DigitalTwin.zip")2. Set target platform to WebGL3. Build Player Content... Read more

0
votes
Won't Fix

AudioUtil plays AudioClip in mono when it is cloned

Audio

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Dec 04, 2019

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Version/s: 2019.2, 2019.3, 2019.3.0f1, 2020.1

Reproduction steps:1. Open user's attached project2. Go to Window > AudioUtil Bug Demo Window3. In the Project window, select "St... Read more

0
votes
By Design

Handles.PositionHandle throws a NullReferenceException

Scene/Game View

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Feb 17, 2016

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Version/s: 5.3.1f1

Steps to reproduce: 1. Open attached project2. Open scene "scene1"3. Notice NullReferenceException in console:NullReferenceException... Read more

0
votes
Won't Fix

Differences between Memory Usage Shown in Profiler and in Windows Task M...

Profiling

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May 06, 2015

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Version/s: 5.1.0b5

Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more

0
votes
Fixed

DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...

Global Illumination

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Jan 20, 2015

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Version/s: 5.0.0b20

If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more

0
votes
Fixed

Editor hangs when GameObject is dragged down and released when blue line...

Scene Management

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Aug 01, 2022

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Version/s: 2022.2.0b3, 2023.1.0a5

1. Create a new project2. Create a scene3. Add a GameObject to the scene4. Drag it down and release when a blue line appearsResult: ... Read more

0
votes
Active

InvalidOperationException thrown when Text (Legacy) font is rebuilt via ...

uGUI Framework

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Nov 26, 2025

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Version/s: 6000.0.62f1, 6000.2.12f1, 6000.3.0b10, 6000.4.0a5, 6000.5.0a1

How to reproduce:1. Open the attached “uGUITextBroken” project2. Open “SampleScene”3. Enter Play mode4. Observe Console Expected res... Read more

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