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0
votes
Fixed

Error "type is not a enum value" logged when ordering Reflection Probes ...

Lighting

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Oct 08, 2024

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Version/s: 2021.3.44f1, 2022.3.50f1, 6000.0.23f1, 6000.1.0a7

Steps to reproduce: Open any Project Add 2 Reflection Probes to the Scene Navigate to Window > Rendering > Light Explorer and ... Read more

0
votes
Not Reproducible

[iOS] [iPhone 11] ScreenOrientation.PortraitUpsideDown works only for th...

iOS

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Nov 11, 2019

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Version/s: 2017.4, 2019.3.0b9, 2020.1

Steps to reproduce:1. Open attached "ScreenBugRepro.zip" project2. Build for iOS and deploy the Xcode project to the iOS device3. Pr... Read more

0
votes
By Design

[Android] Texture Compression default texture format is set to PVRTC whe...

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Sep 04, 2025

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Version/s: 6000.0.57f1, 6000.1.16f1, 6000.2.3f1, 6000.3.0b1

Steps to reproduce:1. Open the “IN-102413” project2. Open File → Build Profiles and in Platform Settings set the Texture Compression... Read more

0
votes
Won't Fix

Baked lightmaps have lighter/brighter spots

Shadows/Lights

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May 17, 2017

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Version/s: 5.5.3p1

How to reproduce:1. Open user attached project2. Clear lighting data3. Bake lighting4. Inspect game view Reproduced on: 5.5.0f1, 5.5... Read more

0
votes
By Design

ShaderGraph tabs persist to projects that do not have that shader graph

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Oct 09, 2024

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Version/s: 2022.3.49f1, 6000.0.22f1, 6000.1.0a7, 6000.2.0a1

Steps to reproduce: Create a new URP project Right-click Project > Create > ShaderGraph > URP > Lit Shader Graph Open th... Read more

0
votes
Fixed

[Editor][VR] VR SDK's that have additional properties near their title a...

XR SDK

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May 14, 2019

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Version/s: 2019.3.0a3

How to reproduce:1. Open attached project2. Go to XR Settings and add Oculus as SDK3. Observe that SDK title is not rendered correct... Read more

0
votes
Fixed

[linear][custom shader] Incorrect Opaque Colors in UI Builder and when u...

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Aug 11, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

Project description: A UIDocument contains 2 squares. One uses the default shader, and the other uses the a custom shader that mimic... Read more

0
votes
Fixed

[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...

Progressive Lightmapper

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Nov 12, 2019

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Version/s: 2020.1

Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more

0
votes
Fixed

"HDR Color" and "Color" windows are broken and unusable across Editor af...

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Oct 13, 2025

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Version/s: 6000.3.0b6, 6000.4.0a2, 6000.5.0a1

How to reproduce:1. Create a new HDRP project2. Create any VFX Graph3. In the VFX Graph Blackboard, create the "Color" property4. Ex... Read more

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