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Error "type is not a enum value" logged when ordering Reflection Probes ...
Steps to reproduce: Open any Project Add 2 Reflection Probes to the Scene Navigate to Window > Rendering > Light Explorer and ... Read more
[iOS] [iPhone 11] ScreenOrientation.PortraitUpsideDown works only for th...
Steps to reproduce:1. Open attached "ScreenBugRepro.zip" project2. Build for iOS and deploy the Xcode project to the iOS device3. Pr... Read more
[Android] Texture Compression default texture format is set to PVRTC whe...
Steps to reproduce:1. Open the “IN-102413” project2. Open File → Build Profiles and in Platform Settings set the Texture Compression... Read more
Baked lightmaps have lighter/brighter spots
How to reproduce:1. Open user attached project2. Clear lighting data3. Bake lighting4. Inspect game view Reproduced on: 5.5.0f1, 5.5... Read more
ShaderGraph tabs persist to projects that do not have that shader graph
Steps to reproduce: Create a new URP project Right-click Project > Create > ShaderGraph > URP > Lit Shader Graph Open th... Read more
[Editor][VR] VR SDK's that have additional properties near their title a...
How to reproduce:1. Open attached project2. Go to XR Settings and add Oculus as SDK3. Observe that SDK title is not rendered correct... Read more
[linear][custom shader] Incorrect Opaque Colors in UI Builder and when u...
Project description: A UIDocument contains 2 squares. One uses the default shader, and the other uses the a custom shader that mimic... Read more
[GI - Lightmapper] Invalid texels are not treated the same way in CPU an...
Invalid texels are not treated the same way in CPU and GPU lightmapper:When a ray (launched by lightmapper baking) hit a backface we... Read more
"HDR Color" and "Color" windows are broken and unusable across Editor af...
How to reproduce:1. Create a new HDRP project2. Create any VFX Graph3. In the VFX Graph Blackboard, create the "Color" property4. Ex... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation