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[Android] Depth texture isn't rendered when using OpenGLES3 Graphics API
Reproduction steps:1. Open the user’s attached “IN-18722_DepthRendering2021“ project2. See that Graphics API is set to OpenGLES3 in ... Read more
[Package Manager] Text on Install and Remove button are not getting upda...
[Package Manager] Text on Install and Remove button are not getting updated once operation is finished Steps to Reproduce: 1. Create... Read more
If the parent UI Object has "IPointerDownHandler", then it blocks childs...
Reproduction steps:1. Open "1186487" project2. Enter Play mode3. Click on the "Working" button4. Note output "Click Detected on Butt... Read more
Lighting window allows non-cube map texture for Environment Reflections,...
Steps to reproduce:1. Create new Unity project2. Open Lighting window (Window > Rendering > Lighting)3. Press on Environment t... Read more
"State comes from an incompatible keyword space" errors are thrown when ...
Steps to reproduce:1. Open the attached “IN-88166.zip” project2. Open the “SampleScene”3. Open Assets → Shaders → “SpriteShadowShade... Read more
Material Preview does not show selected Reflection Probes
Steps to reproduce:1. Create new builtin template2. Create a new material3. Set it to fully metallic and smooth4. Select the created... Read more
[Hub] Can trigger multiple concurrent Hub installations of the same edit...
[Hub] Can trigger multiple concurrent Hub installations of the same editor version via Hub link When using Hublinks to install Unity... Read more
HDRP project doesn't render in standalone player when using High stripping
Steps to reproduce: load the HDRP Samples from release/1.4-patch-2 in the Build Settings enter the Player Settings go to Manage Stri... Read more
"Exception: Attempting to use an invalid operation handle" thrown when c...
How to reproduce: Open the attached project "1477454_addressable_CleanBundleCacheOperation.zip" Enter Play Mode Expected results: No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
- [Windows] No minimum “Select” window size
- Enabling “Editor Extension Authoring” in UI Builder doesn’t dirty the document and saving with shortcut doesn’t persist the state
- WebRequest.Create() function fails with "URI prefix is not recognized" errors when the project is built for Linux Standalone or Windows Dedicated Server