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"Invalid portal index" in console, and occlusion does not work.
To reproduce:1. Open attached project2. Open the scene in it3. Select a portal (named for the ones that error/do not)4. Toggle Open ... Read more
Many requests are made to the cache server with an empty hash
To reproduce:1. Download the Cache Server from http://docs.unity3d.com/Documentation/Manual/AssetCacheServer.html and start it.2. Op... Read more
Custom GUI causes Textfield and TextArea to behave incorrectly
To reproduce:1. Open the project "Test Project"2. Open "Escena"3. Select the Main Camera in scene4. Enter play mode - try typing som... Read more
Reassigning parent through transform.GetChild(x).parent causes children ...
Steps to reproduce:1. Create a project which has a gameObject as a parent of several other gameObjects. Write a script which re-assi... Read more
Screen.orientation changes cause a distorted frame
To reproduce:1. Open the attached project (or create a new project with autorotation enabled and animated autorotation disabled)2. B... Read more
Creating a prefab from a game object with a sprite and a cloth will caus...
Steps to reproduce : - import the project attached- open the scene "Crash"- drag the "Test Object" to the Project Browser and Unity ... Read more
path=="" error when modifying properties of a procedural material from t...
Steps to reproduce : - open a new project- in the Project Browser search for "BrickWall_02"- select Asset Store- select the asset- m... Read more
[Onboarding] Scenes that render quickly stutter in standalone builds usi...
Steps to reproduce : - import the project attacehd- open the scene and press play- look in the profiler and notice that WaitForTarge... Read more
uberstrike: character animations don't always play
-e: some of the characters in the game float around in t-pose -repro:--switch channel to 4.5.0a5 (test or alpha)--load https://apps.... Read more
TerrainData.GetHeights returns [y,x] array instead of [x,y]
To reproduce:1. Open the attached project (containing a terrain)2. Observe a script attached to the terrain (it loops GetHeights [x,... Read more
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Latest issues
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