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Incorrect UV overlap happens when using progressive GPU to bake the ligh...
How to reproduce: 1. Open the user's attached "bake problem" project 2. Open the Scene "SampleScene" 3. Open the Lighting settings (... Read more
[VFX] ApplyShader is called when Visual Effect Asset particles are not r...
How to reproduce: 1. Open the attached project "VFXPerformance.zip" 2. Open "VFX Transparent.unity" Scene 3. Open Profiler window an... Read more
[VFX Graph] When unassigning SG, Output Inspector does not clear up a lo...
Hint: Take a look at screenshots for quick reproduction How to reproduce: # Create a new VFX # Create a new SG and open it ... Read more
Graphic arifacts on this current laptop
Reproduces on this laptop on 5.3.3f1 and 5.4.0b7 This is weird - on one laptop (Win 7 64b) this project works perfectly on both G... Read more
Standard shader with a low smoothness value shows banding in WebGL
Reproduction steps: 1. Open the attached project "WebGLBanding" and open the scene "spherescene" 2. Build the game for WebGL and pl... Read more
[Cinemachine] Prefab editing spit errors in the console
Editing a prefab containing a VCam will log errors in the console. 1. Create a VCam in the scene 2. Drag the VCam object into the p... Read more
Crash in PVRTransmissionTextureData::PVRTransmissionTextureData when exi...
How to reproduce: 1. Open tester-attached project (case_1221209-Game_development_Repro.zip) 2. Open the 'Parkour' Scene 3. Enter Pla... Read more
Unexpected recursive transfer of MonoBehaviour error on importing package
On importing asset project "Love/Hate" "Unexpected recursive transfer of MonoBehaviour. MonoBehaviour 'Farmer' is being transferred... Read more
NullReferenceExceptions and GUI Errors thrown when navigating between Ed...
Repro steps: 1. Open attached project 2. In a project window select "Scenes" folder 3. Click on "SampleScene" 4. Click on another Pr... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The first frames are skipped when playing a video
- Text auto-scrolling can not work when naming assets/objects until backspace key is pressed
- Shadows are not cast when the Light's CullingMask and the GameObject's Layer do not match
- Graphics.DrawMeshInstanced does not work when 2D Renderer and 2D Shaders are used
- SpeedTree does not move when using WindZone