Search Issue Tracker

0
votes
By Design

Reset functionality doesn't work for the "Contribute Global Illumination...

Shadows/Lights

-

Jun 01, 2022

-

Version/s: 2020.3.35f1, 2021.3.5f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1

On resetting the MeshRenderer component, Contribute Global Illumination property is not getting set to the default value. refer atta... Read more

0
votes
Fixed

[UI Toolkit] Sprites appear as white squares when using VisualTreeAsset

UI Toolkit Framework

-

Jan 02, 2023

-

Version/s: 2022.2.0b14, 2023.1.0a9

Steps to reproduce:1. Open the “IN-21747_SpriteUI test 2” project2. Open the “Sprites” scene3. Enter Play Mode4. Observe the “AxeDou... Read more

0
votes
By Design

[FrameDebugger] Frame debugger doesn't show rendering event details afte...

Graphics - General

-

Jan 25, 2017

-

Version/s: 5.6.0b5

Steps to repro: 1. Open attached project and 'test' scene;2. Click on Scene view tab in Editor;3. Launch Play mode;4. Open Frame Deb... Read more

0
votes
Fixed

[Profiler] Profiler reopens a blank window with errors when audio frame ...

Profiling

-

Sep 13, 2019

-

Version/s: 2019.3.0b3, 2020.1.0a1

Profiler reopens a blank window with ArgumentNullException errors when audio frame data is selected at the time of closing it. Steps... Read more

0
votes
Fixed

Clamping is behaving wrong for quality ray tracing global illumination

HD RP

-

Jun 22, 2022

-

Version/s: 2021.3.3f1, 2022.1.5f1, 2022.2.0a17, 2023.1.0a1

Clamping is behaving wrong for quality ray tracing global illumination Read more

1
votes
Fixed

[PackageManager] OverflowException occurs when package manager is docked...

Packman

-

Aug 23, 2019

-

Version/s: 2019.3.0a12

OverflowException occurs when package manager is docked in the editor and you start the project.You can press clear and the message ... Read more

0
votes
Won't Fix

Editor crashes on Mesh::RecalculateSubmeshBoundsInternal when changing S...

Graphics - General

-

Mar 01, 2020

-

Version/s: 2019.3.0b1, 2019.3.2f1, 2020.1, 2020.2

How to reproduce:1. Open the user's attached "SubmeshBug.zip" project2. Load the "SampleScene"3. Select the "Mesh" GameObject in the... Read more

0
votes
By Design

Files from unused packages are not stripped from the build

RP Workflow

-

May 23, 2022

-

Version/s: 2020.3.35f1, 2021.3.3f1, 2022.1.3f1, 2022.2.0a13

Reproduction steps:1. Open the user's attached project "Minimal Build Stripping.zip"2. Build the project3. Observe the Build Report ... Read more

0
votes
Fixed

A label changes its size when changing the text anchor using Handles.Lab...

Scene View

-

Oct 10, 2022

-

Version/s: 2021.3.11f1, 2022.1.16f1, 2022.2.0b8, 2023.1.0a10

To reproduce:1. Open the user’s project2. Select the “TextAlignmentFix” GameObject in the Hierarchy3. Uncheck the “Should Use Fix” c... Read more

0
votes
Fixed

Selecting Cube and Sphere gameObjects at the same time, the Inspector wi...

Inspector Framework

-

Nov 16, 2022

-

Version/s: 2020.3.42f1, 2021.3.14f1, 2022.1.22f1, 2022.2.0b12, 2023.1.0a20, 2023.2.0a1

How to reproduce: Create a project using and open it in Unity; In the Hierarchy window create the "Cube" and the "Sphere" gameObject... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.