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Impossible to change the license
In editor click Unity -> Manage License -> Activate New LicenseExpected result: You get to input a new licenseActual result: N... Read more
Passthrough shows Background color tint when Camera clear color alpha is...
Reproduction steps: 1. Open the attached project “ReproProject”2. In the Inspector, set XR Origin's Main Camera Background to any co... Read more
Color properties names in FilterFunctionDefinition shows up as "Value N"...
Steps to reproduce: Create a FilterFunctionDefinition with a color parameter and a valid name Use the custom filter in a new VisualE... Read more
Failed to load a custom asset when using Naninovel package
Reproduction steps:1. Open the user's project "Test.zip"2. Select `Assets/Scripts/TestScript.nani` asset3. In the Inspector window e... Read more
DynamicGI.UpdateEnvironment fails to update default skybox reflection in...
How to reproduce:1. Open the user's attached project2. Open scene Test3. Go to Window -> Rendering -> Lighting Settings4. Unde... Read more
[2019.2] UI elements are not rendered in displays that are not 'Display ...
How to reproduce:1. Open attached 'project-1173805.zip' project2. In Game window select 'Display 2' Expected result: UI elements are... Read more
AssetDatabase.AddObjectToAsset sets objectToAdd as the base asset when i...
How to reproduce:1. Open the attached project2. In the Assets/Create tab, click on "Asset A with Sub-Asset B" option3. In the Projec... Read more
Select Preset Inspector header background changes size between "None" an...
Steps to reproduce: Open any project. Click on any item in Hierarchy to view in the inspector. Click on the Select Preset (looks lik... Read more
Selecting asset crashes unity
Steps to reproduce: 1. Open attached project "CrashUnity.zip"2. In project tab, select "Referencer"3. Unity crashes at Component_Get... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject