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Crash on Material::GetShader when pasting an unusually large block of te...
How to reproduce:1. Open the attached “IN-11978.zip” project2. Open the “SampleScene”3. Open the “crash_text.txt” file4. Select all ... Read more
Sprite Editor has a thicker separator between buttons when "Sprite Edito...
How to reproduce:1. Create a new 2D Unity Project2. In the Project window, create a Sprite Asset (right-click -> Create -> 2D ... Read more
Light2D is not working in the Build when created through script
How to reproduce:1. Open the attached project "light.zip"2. Build And Run the project Expected results: The light in the middle of t... Read more
[iOS] Texture on device takes more memory than it should
To reproduce:1. Open the attached project2. Build for iOS with Profiler attached3. Build with Xcode to iOS device4. Open Profiler wi... Read more
BatchRendererGroup draws have poor thread load balancing in some cases
A user on the forum reports that BatchRendererGroup is taking longer than GameObjects for their workload. The issue seems to be that... Read more
[Mobile] TouchControl.tapCount stays at 0 when "Script Debugging" is che...
Steps to repro:1. Open attached project2. Make sure in Build Settings "Script Debugging" is enabled3. Build for iOS and deploy the X... Read more
[OnTriggerStay] Children object trigger colliders are not reacting
Repro steps:1) Open the project2) Run Test.scene3) Notice that the child object(Trigger Right) does not light up even if collision h... Read more
Lighting window is not closed after pressing quick button for auto-gener...
Jira twin of: [https://fogbugz.unity3d.com/f/cases/1291379/] How to reproduce Open a new project Press the "Auto Generate Lighting" ... Read more
Disabled dropdowns in Lighting window are inconsistently expanded or col...
Reproduction steps:{}{}1. Create a new project2. Open Lighting window (Window > Rendering > Lighting)3. Observe the dropdowns ... Read more
Shader warnings are thrown when deleting blocks in the Ribbon VFX Graph
How to reproduce:1. Create a new Unity project2. Make sure the Visual Effects Graph package is installed3. In the Project window, ri... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation