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Search: Inspector section icon is less sharp/more pixelated than other e...
Steps to reproduce: Create a new project Click the search icon, which is displayed above the "Inspector" window Verify, that the "Se... Read more
The object picker does not display component objects in the 'Assets' tab
How to reproduce:1. Open user-submitted project (compsel)2. Open the SampleScene3. Select test1 GameObject4. In the Inspector window... Read more
"Some values are driven by Canvas" message isn't shown when Prefab is se...
How to reproduce:1. Open the user’s attached “UnityBug_RectTransformPrefabVariant” project2. Select the “Canvas” Prefab in the Proje... Read more
[LWRP] [Shader Graph] Shader graph specular highlight appears differentl...
Steps to reproduce:1. Download and open the attached project "1175648.zip"2. Build it on Android Expected: The three circles are sha... Read more
[A2] [HDRP] [Shadergraph] Parallax occlusion node does not work in subgr...
Parallax occlusion node does not work in subgraphsSee video Read more
Compiler error when project uses IL2CPP with .NET Standard scripting bac...
Steps to reproduce: Create a new project Add the GTK package Open Project Settings Navigate to Player page In the Configuration sect... Read more
[iOS][Deployment Management] Append doesn't work if build is in differen...
1. Create new project2. Switch to iOS3. Build to different folder than project like documents4. Try to append Note: Appending someti... Read more
[Shadergraph] Subgraphs should have different stage limitations for diff...
Note: despite not technically being a regression due to being a bug with a later introduced feature, this bug will stop you from bei... Read more
[XR SDK] CameraWorldToScreenPoint returns offset coordinates
Reproduction steps:1. Open the attached project ("1304082.zip")2. Open the "SampleScene" scene3. Enter the Play mode4. Select the "S... Read more
“There is no data available for the selected frame.” appears in the Time...
Reproduction steps:1. Create a new project2. Open Profiler window (Window > Analysis > Profiler)3. Open and close Target Frame... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Non-multisampled texture binding errors are logged when running the DepthBlit URP scene with MSAA enabled on Vulkan
- The Editor does not recognize code errors in generic classes when using C# Source Generator to generate serialization code
- Long Sprite names are not truncated in the Inspector window name label and the preview labels when a Sprite with a long name is selected
- NullReferenceException is logged when undoing Deletion of a Visual Query Block of a Search Expression
- “Unsupported type MinMaxCurve” error and “Could not register property modification for animation binding…” warnings are thrown after moving playhead when Particle System Property is added to Animation window