Search Issue Tracker
The Fallback font does not get displayed when a fallback happens with th...
How to reproduce:1. Open the “FontsFallback.zip“ project2. Open the “SampleScene“3. Make sure that you don't have a “Tifinagh“ font ... Read more
Build throws "One of the triangles is too large" when an object with "Me...
How to reproduce:1. Open attached project "physics triangle edge too long.zip"2. In Inspector window, observe the "golemplains terra... Read more
[Linux] Create Asset context menu is created with a vertical offset when...
How to reproduce:1. Create or open any project2. Position Project window to the lower half of the Editor3. Click on the + just below... Read more
UI Document with Assets gets created in Sample Scene instead of selected...
Steps to reproduce:1. Create new Unity project2. Create two extra Scenes in Project window3. Drag "New Scene" and "New Scene 1" to H... Read more
Right click rename does not initiate the renaming when renaming an unsel...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the "Assets/InputSystem_Actions.inputactions" in... Read more
[Sprite Editor] Label and Sprite name overlaps with its input field when...
Label and Sprite name overlaps with its input field under "Category List" when preset of "Sprite Library Asset" is created, refer at... Read more
[iOS][Deployment Management] Append doesn't work if build is in differen...
1. Create new project2. Switch to iOS3. Build to different folder than project like documents4. Try to append Note: Appending someti... Read more
Text "Outline Width" and Bold "Front Style" are not shown in the Text Pr...
Steps to reproduce: Create a new Unity project using a 3D Universal Template Go to Assets > Create > UI Toolkit > UI Docume... Read more
Prefab list contains the wrong number of elements when opening it throug...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Base.prefab”3. In the Inspector Window, observe the empty ... Read more
TextMeshPro text is misaligned when alignment is set via script
How to reproduce:1. Open the “IN-115640_TMProAlignmentBug“ project2. Open the “Assets/Scenes/TMPAlignmentIssue” Scene3. Enter Play M... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Invalid Clip Method
- WebGPU error with Fantasy Kingdom and GPU Resident Drawer
- WebGPU fails with height fog in Fantasy Kingdom
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed