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0
votes
Duplicate

Pass.CompileVariant fails to compile a variant if the shader is not supp...

Shader System

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Feb 17, 2022

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Version/s: 2020.3, 2022.2

STR:1. Make a new project from the 3D template.2. Put the attached shader and C# script in the Assets folder.3. Use the menu "Repro ... Read more

0
votes
Fixed

[URP] Renderer Features object missing in UniversalRenderPipelineAsset_R...

Package: Scriptable Render Pipeline Universal

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Nov 28, 2019

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Version/s: 7.1.6, 7.1.5, 7.1.2, 7.1.1

Renderer Features object missing in UniversalRenderPipelineAsset_Renderer on removing in its preset asset vice a versa Steps to Repr... Read more

0
votes
Fixed

[Sprite Editor] Vertical Scrollbar for "Secondary Textures" does not scr...

Package: 2D Sprite

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Dec 10, 2019

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Version/s: 1.0.0

Content under Secondary Textures window does not scroll up with mouse wheel instead Sprite editor window zooms out. Steps to repro:1... Read more

1
votes
Fixed

[TextMeshPro] Sprite index cannot be found when using the GetSpriteIndex...

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Jan 23, 2024

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Version/s: 2022.3.18f1, 2023.2.7f1, 2023.3.0b4, 6000.1.0a7, 6000.2.0a1, 7000.0.0a1

Reproduction steps:1. Open the attached "BUG_Textmeshpro_GetSpriteIndexFromName" project2. Open the "Assets/Repro" scene3. Enter the... Read more

0
votes
Won't Fix

"_MainTex" reference does not change when selecting a different image wi...

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Mar 04, 2024

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Version/s: 2021.3.36f1, 2022.3.21f1, 2023.2.13f1, 2023.3.0b10, 6000.0.0b11

How to reproduce:1. Open the “ShaderGraphMainTexIssue” project2. Open the “SampleScene”3. In the Hierarchy window select the “Square... Read more

0
votes
Fixed

Speedtree assets are reimported when refocusing on the Unity Editor

Speedtree Integration

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May 30, 2019

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Version/s: 2019.1.0a15, 2019.1.4f1

How to reproduce:1. Open the attached project "PrefabBugRepro.zip"2. Focus away from the Unity Editor by left-clicking another progr... Read more

0
votes
Fixed

[Input System] OnPointerEnter called twice on Android

Package: Input System

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Oct 08, 2019

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Version/s: 1.0-preview

OnPointerEnter is called once in editor but on Android device is called twice when pointer enters uGUI element. Read more

0
votes
Won't Fix

Spot Light with 'Box' Shape stops working when it collides with Mesh

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Oct 04, 2024

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Version/s: 2022.3.49f1, 6000.0.23f1

Reproduction steps:1. Open the attached “IN-85612.zip” project2. Open the “Title Screen Temple” Scene3. Select the “Light” GameObjec... Read more

5
votes
Fixed

Memory usage rapidly increases when capturing a GameObject with a Line R...

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Mar 28, 2023

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Version/s: 2020.3.46f1, 2021.3.21f1, 2022.2.12f1, 2023.1.0b9, 2023.2.0a8, 2023.3.0a3

How to reproduce:1. Open the attached user project “Texture2D Memory Test.zip“2. Build and Run (File>Build And Run)3. Press “Capt... Read more

0
votes
Fixed

Unity hard crash when setting AvatarMask transformCount to negative value

Animation

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Mar 03, 2015

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Version/s: 5.1.0a1

Executing these two lines of code will crash Unity so bad the bug reporter doesn't come up:UnityEditor.Animations.AvatarMask a = new... Read more

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