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Performance issue when using PolygonCollider2d.SetPath().
1) What happenedPerformance issue when using PolygonCollider2d.SetPath(). This example shows the timing difference when using MeshCo... Read more
No shadows on Samsung Galaxy Note3
Galaxy Note 3 has the "GL_OES_depth_texture" extension, so it should support shadows, however they are not displayed on the device. ... Read more
Crash on play mode when duplicating a gameobject with an audio source an...
To reproduce:1. Extract and import crash.zip2. Put the prefab "crash" in the scene3. Enter play mode4. Duplicate the gameobject a fe... Read more
The SpriteRenderer Material field component in the inspector can be deleted
To reproduce:1. Create a project and import a sprite2. Add the sprite to the scene and select it3. In the inspector, right click the... Read more
Duplicate script names in firstpass vs standard assemblies produces corr...
To reproduce: 1. Open the attached project and "repro" scene2. Observe that there are two 'MouseLook' scripts in the project, one in... Read more
The Info.plist file cannot be parsed if a project name contains '&'
To reproduce:1. Build & Run the attached Unity project2. Wait for Xcode to open3. Notice Info.plist Utility error thrown Read more
[Win Store Apps] Device watcher error. Can't run WSA apps
Issue happened because of branch code merge error. Reproducible on Win8 and Win8.1 with latest 4.5.0a3. Read more
RC Mini Racers shows Development Console with NRE errors and black screen
To reproduce NRE errors:- Make sure that your web player setting is set to the "Test" and "Development" channel- Launch this game: h... Read more
Inconsistent MonoDevelop behavior
1. Create a project and a script in it2. Double click on the script3. Not every time: [MonoDevelop opens every opened solution twice... Read more
Profiling of WP8 player stops working after Editor restart
Steps to reproduce:1. Open Unity2. Export Visual Studio project3. Deploy and run on device as Release4. In Editor, open profiler tab... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- TMP Sprite Asset Glyph preview in Inspector does not update live when editing Glyph Rect values
- MissingReferenceException thrown when deleting a Cinemachine Camera with the CinemachinePixelPerfect extension
- "No script asset for DebugState..." warnings are thrown when undoing a value change in the Rendering Debugger while in Play mode
- [Linux] Adaptive Probe Volumes tab in Lighting window shows stale "URP Asset does not support APV" warning after exiting Play Mode