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Mouse coordinates reported as (0,0) until the first move
-error: see title, the old input reports the mouse position correctly from the beginning -repro: --open SampleScene from attached p... Read more
[ImageEffects] Deleting all IE assets does not update component UIs to "...
Deleting all assets related to Image Effects from your project whilst the components are on an object in your scene does not cause t... Read more
[VR] Google VR SDK for Unity asks to enable VR Support but proceeds to b...
Using unitypackage from https://developers.google.com/vr/unity/download Steps to reproduce: 1. Create a new project, change platfor... Read more
Entity's "ChunkWorldRenderBounds" component "Extents" value is always zero
How to reproduce: 1. Open attached project "static_repro.zip" and scene "static" 2. Enter Play mode 3. Open "Window" -> "Analysis" ... Read more
Player Setting "Virtual Reality Supported" is shared cross-platform
In the Player Settings, "Virtual Reality Supported" is shared between multiple platforms. This isn't necessarily desirable, as on st... Read more
IL2CPP build crashes on Virtual Generic method call with Faster (smaller...
Reproduction steps: # Open the attached project(“Crash_Symbols.zip”) # Press File>Build and Run Expected result: Build succes... Read more
Selecting a filtered game object in play mode causes a NullReferenceExce...
To reproduce: 1. Create new project 2. Type d in hierarchy search 3. Select Directional Light 4. Press play 5. Click on scene vie... Read more
BoundsInt allPositionsWithin return points when BoundsInt x or y size is...
Steps to reproduce: 1. Open the attached project (case_1227811.zip) 2. Open SampleScene 3. Enter Play Mode Expected result: None of... Read more
EditorWindow maxSize is ignored
The property maxSize is ignored when resizing an EditorWindow. 1)Click "Bug/My Window" in the menu. 2)Resize the window, it should ... Read more
CommandBuffer fails to copy the Point Lights' ShadowMaps into a RenderTe...
Reproduction steps: 1. Open the attached project "CopyPointShadowCubemap.zip"; 2. Open the "Default.unity" scene; 3. Select the Poin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on when D3D12RenderPass::SetupDeviceResources when opening FBX animation preview
- Serialization errors are thrown when "com.unity.render-pipelines.core" is added as a custom package and Graphics window is opened
- Character Joints unexpectedly rotate when a ragdoll is created using the Ragdoll Wizard
- Crash on GfxDeviceD3D11Base::DrawBuffersBatchMode when rendering the Scene view
- The shared EditorBuildSettings.asset file of symlinked projects is not updated when changing the order of the Scenes in Build Settings in one of the projects