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15
votes
Fixed

Building with Autoconnect Profiler enabled throws error that ShowProfile...

Build Pipeline

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Jul 12, 2018

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Version/s: 2018.3.0a4, 2018.3.0a5

Steps to reproduce: 1. Create a new project 2. Enable Development build and Autoconnect Profiler 3. Build and Run Notice error in c... Read more

19
votes
Fixed

[Android] CommandInvokationFailure appears in console when inspecting th...

Mobile

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Mar 12, 2019

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Version/s: 2019.2.0a1, 2019.2.0a7, 2019.3.0a1

To reproduce this issue: - Install either Unity Editor 2019.3 or 2019.2 using the HUB - install the Android Module and the Android S... Read more

30
votes
Fixed

[Package Manager] User Not Logged In error appears if the editor is laun...

Packman

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Jan 09, 2020

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Version/s: 2019.3.0b2, 2019.3.0f5

If you launch the editor with the My Assets section of the Package Manager open, you'll receive the following log in the console onc... Read more

18
votes
Fixed

Crash when selecting two cameras in the hierarchy when there is a Terrai...

Terrain

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Nov 07, 2018

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Version/s: 2018.3.0b1, 2018.3.0b8

How to reproduce: 1. Download, extract and open the attached project (1098608_repro.zip) 2. Open scene 'Game' (Assets -> Scenes) 3. ... Read more

20
votes
Fixed

Memory leak when building AssetBundle with Sprite Atlas enabled on macOS

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Nov 15, 2023

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Version/s: 2022.3.13f1, 2023.1.20f1, 2023.2.0f1, 2023.3.0a14, 6000.0.0b11

Reproduction steps: 1. Open the attached "PROJECTFILE" project 2. Open the Activity Monitor and observe the Unity process Memory ... Read more

17
votes
Fixed

Some lit Shaders are having huge count of variants which leads to projec...

Package: Scriptable Render Pipeline Universal

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Nov 05, 2021

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Version/s: 2021.2, 2021.2.0f1, 2022.1

How to reproduce: 1. Open the user's attached "GLTFSizeRepo" project 2. Select any ShaderGraph from "Packages -> glTFast -> Runtime ... Read more

31
votes
Active

LOD Group renderers incorrectly retain their asset path when instantiate...

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May 10, 2024

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Version/s: 2022.3.27f1, 6000.0.0f1, 6000.1.0a7, 7000.0.0a1

How to reproduce: 1. Open the attached “IN-74727” project 2. Open the “SampleScene” 3. Select the “Test” GameObject in the Hiera... Read more

94
votes
Duplicate

RTHandles in URP causes memory allocation in multi-camera scenarios

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Nov 11, 2022

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Version/s: 2023.1.0b10

Steps to reproduce: 1. Open the “Defender 2D” project 2. Open “Camera Stacking” scene 3. Enter Play Mode 4. Compare and observe ... Read more

17
votes
Fixed

Terrain details are pink even when a Prefab Shader is set to one of the ...

LW RP

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Jul 18, 2019

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Version/s: 2019.1.10f1, 2019.2.0a1, 2019.2.0b9, 2019.3.0a1

How to reproduce: 1. Open the "case1170443_ReproProject" Project 2. Open the "Scenes/SampleScene" Scene 3. Observe the Scene window ... Read more

21
votes
Fixed

Windows COM throws the InvalidProgramException when using Ookii.Dialogs ...

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Jan 29, 2024

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Version/s: 2023.2.7f1, 2023.3.0b4, 6000.0.0b11, 7000.0.0a1

Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/StandaloneFileBrowser/Sample/CanvasSampleScene.uni... Read more

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